The speaker debunks common misconceptions about Star Citizen, including doubts about its release, the number of ships, the need for PVE servers, and concerns about outdated graphics. They also address misconceptions about fund allocation, non-consensual PVP, and the game being a tech demo, while highlighting ongoing development and the game’s evolving nature.
The speaker has been following and covering the development of Star Citizen for several years and wants to address common misconceptions about the game. They start by debunking the belief that the game will never be released, highlighting that Cloud Imperium Games is actively working on it. Next, they discuss the idea that the game has too many ships, arguing that more ships add diversity and enhance gameplay. They also mention the potential for updated versions of existing ships, comparing it to real-life product iterations.
Moving on, the speaker addresses the suggestion of needing PVE servers in Star Citizen. They argue that the game’s open universe design will include both PVE and PVP areas, catering to different player preferences. The discussion then shifts to concerns about the game looking outdated at launch, with the speaker expressing confidence in Cloud Imperium’s commitment to improving graphics and features over time.
The text delves into the misconception that the allocation of funds for Star Citizen is unclear, emphasizing that the company’s financial reports are publicly available. The speaker also touches on non-consensual PVP in the game, stating that players should be aware of the risks in an open-world setting. They refute claims that Star Citizen is merely a tech demo, highlighting the substantial content additions and gameplay experiences available in the alpha stage.
Finally, the speaker addresses humorous misunderstandings such as confusing “hangers” with “hangars” and the non-existence of a location called “Lville” in the game. They conclude by discussing the ongoing development of Star Citizen, asserting that the game may never be officially “finished” in the traditional sense due to continuous updates and expansions. Overall, the speaker aims to challenge common misconceptions and provide a more informed perspective on Star Citizen’s development and future prospects.
salt-e-mike reacts:
The video discusses 10 misconceptions and criticisms about Star Citizen, aiming to address common arguments and invite respectful discussion. The content creator refutes claims that the game will never be released, addresses concerns about the number of ships, financial transparency, and gameplay aspects like non-consensual PvP, while highlighting ongoing development as a positive for potential future updates and expansions.
The video being reacted to discusses 10 things that people should stop saying about Star Citizen. The content creator has been backing Star Citizen for 12 years and has been covering the game on YouTube for the past 6 years. The video aims to highlight common misconceptions and criticisms about Star Citizen, inviting viewers to share their thoughts respectfully in the comments section. The first point made is that some believe the game will never be released, but the creator argues that progress is ongoing, ruling out the notion that the game will never come out.
Another point raised is the debate around the number of ships in the game, with some suggesting there are already too many ships. The creator acknowledges the diversity that more ships bring but also highlights the challenge of balancing and the impact on game development. The discussion also touches on the financial aspect, emphasizing the need for revenue to support game development, while also addressing concerns about where the money is going within Cloud Imperium Games.
The video addresses the misconception that Star Citizen is just a tech demo, with the creator arguing that the game has evolved beyond that stage with added features for players to enjoy. The debate around non-consensual PvP and griefing is also touched upon, with the creator emphasizing the open-world nature of the game and the need for players to be aware of potential risks. The discussion concludes with the idea that Star Citizen may never be truly finished but sees ongoing development as a positive aspect that could lead to continuous updates and expansions in the future.