In a livestream, the host focuses on testing the new cargo and inventory system in Star Citizen’s 3.22 update, encountering some interface issues and limitations such as difficulties in transferring items between containers and selling nested boxes. The session concludes with an attempt to test the new multi-crew functionality in Arena Commander, which is enjoyable despite some performance and rejoining issues.
Video Introduction:
The video begins with a greeting from the host, who had been absent from streaming the previous day due to being busy. With the camera slightly off, the host makes a quick adjustment before delving into the day’s streaming agenda. The focus of the stream is Star Citizen’s 3.22 build on the Public Test Universe, exploring the new inventory system, which the host finds intriguing. Anticipating a solid couple of hours of gameplay, the stream is set to tackle a myriad of questions about the updated inventory mechanics such as component and commodity storage, along with different functional tests like bounty hunting and cargo hauling.
Preparation for Gameplay:
The host starts by dressing up their in-game character with armor and selecting weapons to use, excited about trying out the new LH86 gun with its updated firing pattern. A backpack, tractor beam, medical tool, and multi-tool are packed, alongside medpens for survival. The host then decides to grab various cargo boxes (1 SCU, 2 SCU, and 4 SCU), which are now available in the game, to test during missions. The streamer’s focus is on experimenting with how items can be stored and moved around within these new cargo containers during gameplay.
Looting and Inventory Testing:
During a mercenary mission at a bunker, the streamer demonstrates how quickly loot like weapons and armor can be gathered and placed into a 1 SCU box using the new inventory system. Despite the initial enjoyment of physically moving items around, the streamer notes that the process is not seamless, with some user interface quirks and physical glitches such as dancing guns. A notable limitation is the inability to directly drag and drop items from one container to another; instead, items must be dragged onto the ground before being placed into a box.
Cargo Testing Complications:
Attempting to sell from nested cargo boxes proves unsuccessful as the store terminal doesn’t recognize a smaller box placed within a larger one. Similarly, experiments with looting components from a destroyed ship are thwarted by an inability to select and store them in boxes. The streamer also tries purchasing commodities to see if they can be placed into the inventory boxes, but finds that commodities are still on a separate system, not yet integrated with the new physicalized inventory features.
Arena Commander Multi-Crew Feature:
Concluding the session, the streamer explores Star Citizen’s Arena Commander, seeking to test the new multi-crew functionality in the combat simulation. After some initial confusion and minor issues with setting up and respawning in a multi-crew ship, the streamer successfully starts a pirate swarm mode with other players manning turrets of the selected Redeemer ship. Despite some in-game performance lags, the feature proves enjoyable, offering a great environment for turret gameplay testing. However, as the stream goes on, there are difficulties with rejoining after death and turret aiming, leading the streamer to eventually end the session promising future events utilizing this mode.