In the latest update video, the host addresses viewer questions while showcasing the new features in the game “Evo,” including updated quantum travel markers and changes to the multifunction display (MFD) settings. The video also covers power management mechanics and the current state of life support systems, encouraging viewers to leave more questions for future discussions.
In the latest update video, the host addresses viewer questions from the previous video while testing the latest iteration of the game, referred to as “Evo.” Due to time constraints from work, the host focuses on the most frequently asked questions. They mention new quantum travel (QT) markers in space, which have been updated to show full circles for general markers, hollow circles for planets, and specific shapes for stations and cities. The host notes that these visual changes enhance navigation and provide clearer information while traveling.
A significant portion of the viewer inquiries revolved around the multifunction display (MFD) screens and their persistence. The host explains that MFD settings persist while the ship is actively in use, but will reset to defaults if the ship is stored and then retrieved later. This means that any adjustments made to the MFDs will be lost when the ship is not in use, which could be frustrating for players who prefer to customize their displays for convenience.
The video also discusses the functionality of scrolling within the MFDs. Previously, scrolling with the mouse wheel would zoom in and out, but this feature has been adjusted. Now, if there are scroll bars present, the mouse wheel will scroll through the content instead of zooming, making navigation through different systems more manageable. Additionally, the host highlights that players can set key binds for specific MFD screens, allowing for quick access to preferred information during gameplay.
Further inquiries addressed the power management system within the game. The host clarifies that power allocation does not automatically redistribute; players must manually make power available from one system to allocate it to another. This mechanic is reminiscent of the game “FTL,” where players must strategically manage their resources. The host emphasizes that understanding this system is crucial for effective gameplay, especially in intense situations.
Lastly, the host touches on the life support systems, noting that when they turned off life support, there was no noticeable change in temperature or heat when opening the back door. This suggests that life support mechanics are not fully implemented yet and may still be in a placeholder state. The video concludes with the host encouraging viewers to leave more questions in the comments for future updates, maintaining an interactive relationship with the audience while providing valuable insights into the game’s progress.