3.24 Drug Trades Gone? | Testing Various Outpost Elevators 3.24 PTU | Star Citizen PTU Testing 4k

In the video, the host tests the functionality of freight elevators at various outposts in Star Citizen, encountering issues with tractor beams and bugs that hinder cargo transactions. Additionally, they discuss recent changes to drug trading locations, noting the removal of terminals that affects the game’s economy and trading dynamics.

In the video, the host explores the freight elevators at various outposts around Stanton in the game Star Citizen, specifically focusing on their functionality and testing different ship tractor beams. The journey begins at Crusader, where the host lands at the SH Mining 141 area to test the freight elevator located on the landing pad. They purchase cargo to see how the elevator handles it, specifically trying to buy Tungen and testing the limits of the elevator’s capacity. The host notes that the elevator can accommodate up to 120 SCU but experiences issues when attempting to buy larger containers.

As the testing continues, the host encounters problems with the tractor beams on their ship, particularly with the colors black tractor beam, which fails to operate correctly. They switch to using an MPUV tractor beam, which works but has limitations on range and effectiveness, especially when dealing with different sizes of cargo boxes. The video highlights that the freight elevators can be accessed by any player, raising concerns about potential theft of cargo if players are not cautious about who is around when using the elevators.

The host then travels to various other locations, including Brio Breaker Yard and Reclamation and Disposal, to further test the freight elevators. They frequently encounter bugs, such as elevators that get stuck on “loading contents,” preventing any transactions from occurring. This issue raises questions about the reliability of the freight elevator system in the game and how it could impact gameplay, especially in a live environment where other players might take advantage of these bugs.

The video also touches on the recent changes to drug trading locations within the game. The host visits places like Shady Glen Farm and Paradise Cove, noting the absence of terminals where players could previously buy drugs. This change significantly affects the drug trading gameplay, as players can no longer profit from buying and selling drugs at these locations. The host concludes that the removal of these terminals indicates a shift in the game’s economy and trading dynamics.

Finally, the host wraps up their testing by examining the capabilities of the Nomad’s tractor beam and its effectiveness with different cargo sizes. They find that the tractor beam is more useful in the new patch, allowing for better handling of cargo at various distances. Overall, the video provides insights into the current state of freight elevators and tractor beams in Star Citizen, as well as the recent changes to drug trading, highlighting both the potential and the challenges players face in the game.