In the video, the host investigates potential issues with ship insurance claims in the Star Citizen 4.0.1 update, specifically whether upgraded components and weapons are retained when claiming a ship from a different station. After testing the Hornet Ghost MK II’s loadout and confirming that saved modifications remain intact even after self-destruction or reclaiming from various locations, the host concludes that players can successfully manage and save their ship loadouts.
In the video, the host addresses a viewer’s comment regarding potential issues with ship insurance claims in the Star Citizen 4.0.1 update. The viewer mentioned that claiming a ship from a different station might result in losing upgraded components and weapons, receiving only standard items instead. To investigate this claim, the host tests the Hornet Ghost MK II, exploring whether it is still possible to customize the ship’s loadout and save those modifications.
The host begins by upgrading the Hornet Ghost MK II’s components through the MobiGlass, equipping stealth components like the Steel C coolers and Slipstream Quantum Drive. After customizing the ship with size five top turrets and size three guns, the host saves the loadout before proceeding to store the ship. They highlight a specific method to ensure the loadout is saved correctly, which involves unequipping and re-equipping components.
Once the ship is stored, the host tests the weapons loadout by removing all guns and performing a repair. To their satisfaction, the upgraded weapons reappear after the repair, confirming that the saved loadout works as intended. However, the host is still concerned about the claim that retrieving the ship from another station would reset the loadout to stock items, prompting them to travel to Stanton for further testing.
During the journey, the host encounters an old bug related to the Quantum Drive, which requires them to purchase a jump drive to continue. After equipping the jump drive, they arrive at Dumers Depot to procure additional weapons for the Hornet Ghost MK II. The host showcases the process of equipping the new nose turret and ensuring the loadout is saved once more.
Finally, the host conducts a series of tests by reclaiming the ship and even self-destructing it to see if the loadout remains intact. To their relief, the upgraded weapons and components are preserved after reclaiming the ship from different stations or after destruction. The video concludes with the host expressing satisfaction with the results, indicating that players can reliably save and duplicate their ship loadouts across multiple vessels.