4.0 ePTU SRV Towing Test - Can We Use SRV For Interstellar Towing? | Star Citizen Science & Fun 4k

In the video, the creator tests the towing capabilities of the SRV in Star Citizen for interstellar travel, successfully towing a ship during quantum jumps but encountering bugs that prevent the ship from detaching properly and cause control issues. Ultimately, the experiment reveals that the SRV’s towing mechanism is not yet reliable for interstellar towing, as it fails during critical transitions like wormhole travel.

In the video titled “4.0 ePTU SRV Towing Test - Can We Use SRV For Interstellar Towing? | Star Citizen Science & Fun 4k,” the creator conducts an experiment to test the towing capabilities of the SRV in the game Star Citizen, specifically focusing on whether it can be used for interstellar towing. The test begins with the creator attempting to tow a ship named Zeus by turning off its shield and using the SRV’s remote turret. The initial phase of towing is successful, and the creator expresses satisfaction as the SRV lifts and moves the ship away from the station, noting the dark and starless environment that resembles a black hole.

The creator then attempts to enter Quantum mode to jump with the towed ship. The jump is successful, and the ship remains attached during the quantum travel, which delights the creator. However, upon stopping the jump, the creator encounters issues with the towing mechanism. Despite trying to drop the ship, it remains attached, suggesting a bug in the game. The creator describes the satisfaction of seeing the towing work, although it seems to be working too well, as the ship does not detach as intended.

Continuing the experiment, the creator attempts to fly the towed ship but discovers it has phased out and does not exist in a tangible state anymore, indicating a bug. The creator tries towing another ship, successfully lifting it and preparing for another jump. During this process, they admire the visual effects, such as the clouds and the jump tunnel. However, as they enter the jump tunnel, they experience another issue where the ship is slingshotted away, and the creator loses control over their own ship.

The creator and their companion struggle to regain control, with the companion’s ship accelerating uncontrollably. They attempt various maneuvers to rectify the situation, including turning off the ship and scanning for abandoned ships. Despite these efforts, the towing mechanism continues to malfunction, suggesting limitations in the game’s current state for interstellar towing.

In the final part of the test, the creator attempts to tow a Constellation ship, despite receiving a “Mass exceeded” warning. They proceed with the towing, entering a wormhole gate with increased sound effects. However, as they are pulled into the wormhole, the tether breaks, leaving the Constellation ship behind in a different system. This confirms the creator’s suspicion that the SRV is not yet suitable for interstellar towing in Star Citizen, as the towing mechanism fails during crucial transitions like wormhole travel.