4.0 ePTU Update & Test | Wave 4 Open | Hangar Spawning Awesome But Mole Mining Not Working [4K]

The video reviews the early release of the 4.0 ePTU build, highlighting new features such as improved backpack and armor storage, jurisdiction visibility on the star map, and instant hangar spawning, while also addressing issues with the Mole mining ship’s functionality. Despite some bugs and limitations, the presenter expresses optimism for future updates and gameplay enhancements.

The video discusses the early release of the 4.0 ePTU (Public Test Universe) build on December 11, 2024, highlighting the potential for expanding the audience from wave two to waves three and four, depending on stability improvements. The current server setup includes four servers in Stanton and six in Pyro, accommodating a total of 500 players. The presenter showcases the new splash screens for various locations, particularly praising the aesthetics of the Pyro stations, while noting that some splash screens for Stanton remain unchanged.

Significant updates were implemented regarding backpack and armor storage capacities. The video demonstrates the increased occupancy volume for backpacks, which prevents inventory nesting, and allows for better item storage within medium and heavy armor. Several bugs from previous patches were fixed, including the issue where a tractor beam would push the player character around. The presenter tests various types of armor and backpacks, confirming that while some items can now be stored, others, such as med guns, still face limitations.

The video also covers updates to the game’s functionality, including the introduction of jurisdiction for outposts on the star map, allowing players to see which faction controls specific areas. This feature enhances gameplay by providing clearer ownership information for various locations, including space stations and outposts. Additionally, updates to the advanced HUD and speed limiter settings were introduced, allowing for better navigation and control during flight.

The mining mechanics, particularly for the Mole mining ship, were showcased, although the presenter encountered issues with the mining functionality not working as expected. While ores appeared on the radar, the mining process did not yield results, leading to uncertainty about the mining system’s effectiveness in the current build. The presenter expressed hope for improvements in this area in future updates.

Lastly, the video highlights the implementation of instant hangar spawning, which allows players to spawn directly into their personal hangars at home locations, significantly reducing wait times. The presenter tests this feature and confirms its functionality, while also noting performance optimizations and audio improvements throughout the game. The exploration of abandoned ships for salvaging purposes and the enhanced sound effects for wormholes were also discussed, concluding with an overall optimism for future gameplay enhancements.