In the Star Citizen Alpha 4.1 PTU testing video from March 12, 2025, the host explores updates including the absence of Vault weapons in shops, improvements to lighting and audio, and the enhanced storage capacity of the Rock DS mining vehicle. The video also covers bug fixes, a new item recovery system that allows players to keep items after dying, and a potential exploit related to personal inventory management.
In the Star Citizen Alpha 4.1 PTU testing video from March 12, 2025, the host explores various game features and updates, starting with the availability of Vault weapons in shops. They begin their journey at Area 18, checking personal weapons but find no Vault weapons available for purchase. The host notes that the grenade launcher ammo is also missing from the shops, indicating a potential change in the game’s item recovery system, which may now restrict certain items to loot-only status to balance gameplay.
The video further delves into gameplay updates, highlighting various improvements in lighting, art polish, and audio for facilities and stations. The host specifically discusses the Rock DS mining vehicle, confirming that it maintains a storage capacity of 3.4 SCU, which is significantly larger than the original Rock’s capacity. They demonstrate the vehicle’s storage functionality, showing that players can store gear and ammo, and they note the ease of detaching the mining sack, which enhances the overall mining experience.
Bug fixes are another major focus, as the host tests various ships, including the RSI Constellation and the Mirai Guardian. They confirm that issues such as invisible walls and landing gear problems have been addressed, allowing for smoother access to these ships. The video showcases the Guardian’s weapon capabilities, noting the increased firepower due to its larger ammo capacity, which enhances its combat effectiveness.
Additionally, the host checks on the functionality of the Gat STV package and explores the item recovery system, which allows players to retain items in their inventory even after dying in certain zones. This feature is especially beneficial, as players no longer need to loot their bodies after respawning. The video also mentions a new mission type involving the delivery of Tundra Copan horns, emphasizing the game’s evolving mission structure.
Lastly, the host investigates a potential exploit related to personal inventory and cargo grids, where items can be detached from corpses and stored via freight elevators. While testing this exploit, they find that it still works but may have been adjusted, as they can only tractor certain items. The video concludes with a humorous note on the exploit detection system, showcasing the ongoing challenges and intricacies of the game’s development and testing phases.