In a recent update on Star Citizen 1.0, Rich Tyer confirmed the inclusion of AI blades designed for solo players, which will perform basic tasks but are less effective than human players. He also clarified that players will not lose their pledge ships without insurance, as they can reclaim them for a fee, while encouraging community engagement and excitement about the game’s future.
In a recent update regarding Star Citizen 1.0, Rich Tyer addressed the long-awaited topic of AI blades and AI crew members on Spectrum. He confirmed that AI blades will be included in the 1.0 release, catering to the needs of solo players. While these AI blades will not be as effective as human players and will consume additional power, players will have the option to upgrade them through various tiers. Tyer emphasized that AI blades will provide essential functionality but will be limited in their capabilities compared to real players.
AI blades serve as AI functionality without the need for an NPC actor, functioning as components within the game. They are expected to handle simpler tasks, such as turret gunning, which makes them less complex than AI crew members. In contrast, AI crew members are fully-fledged NPC actors that will come with more intricate requirements, such as a day-night cycle and maintenance needs. The development of AI crew members is planned for post-1.0, allowing the team to focus on delivering a stable 1.0 experience first.
Tyer reassured solo players that the game is designed to accommodate various play styles, including solo gameplay. He acknowledged that certain aspects of the game may be better suited for solo play while others may encourage group dynamics. This approach aims to create a balanced experience for all players, ensuring that solo players feel included in the Star Citizen universe.
Additionally, the video touched on the LCI (Loyalty Credit Initiative) situation, where Jared provided clarifications following a series of chaotic updates. The key takeaway is that players will not lose their pledge ships, even without insurance, as they can reclaim them for a fee in-game. Insurance will be tiered, starting from basic coverage with stock components, while higher tiers will require in-game upgrades.
The video concluded with an invitation for viewers to join the host on Twitch for a live session to discuss Star Citizen further. The host encouraged engagement through likes, comments, and subscriptions while expressing excitement about the updates and the future of the game. Overall, the news about AI blades and the clarification on insurance policies provided a sense of optimism and clarity for the Star Citizen community.