The video reviews the state of various ships in Star Citizen Alpha 4.0, highlighting both resolved and ongoing issues, such as the Aegis Redeemer’s shield functionality and the Retaliator’s torpedo management problems. While some ships like the Saber and Hornet series have seen improvements, others, including the Envil Hawk and Hercules, still face significant bugs, indicating that further refinement is needed for an optimal gameplay experience.
In the video, the host discusses the anticipated release of Star Citizen Alpha 4.0 and examines various ships that have encountered bugs or issues. The focus is on whether these problems have been resolved in the latest patch. The analysis begins with the Aegis Redeemer, which still has issues with its size two shields not being physicalized, preventing players from detaching or looting them. The host emphasizes the potential gameplay implications if these shields were functional, particularly in missions involving player interactions.
Next, the Aegis Retaliator is reviewed, where the host notes that while the torpedo modules are now showing the correct torpedo counts, players still cannot swap the torpedoes in the vehicle loadout manager. A workaround is suggested—firing the torpedoes and then changing them in the store. The video continues to highlight a bug where components can be detached but not easily reattached, as well as the inability to tractor weapons from the Retaliator, indicating ongoing issues with this ship.
The Saber ship is mentioned as having its weapon rack issue fixed, allowing for the proper placement of the tractor beam. The Hornet series is also discussed, revealing improvements in the vehicle loadout manager that now allow players to change the nose turret without having to spawn the ship, although certain restrictions still apply to the different Hornet models. The video notes that while the Hornets have seen improvements, some specific turret options remain locked.
The Envil Hawk and the Terrapin are examined next, with the Hawk’s landing gear still not functioning correctly, resembling “chicken legs.” The Terrapin’s storage access issues have been addressed, but some visual bugs persist. The video also covers the A1 Spirit and Hercules ships, noting that while the A1’s bomb bay is now functional, the Hercules landing gear has regressed to a previous bug state, complicating gameplay.
Finally, the video concludes with a look at several other vehicles, including the Lynx Rover, which continues to have issues, and the A90 Jump, which has seen improvements to its cargo elevator and turret functionality. While some ships have received fixes, others still exhibit significant bugs, suggesting that while progress is being made, there is still work to be done in refining the gameplay experience in Star Citizen. Overall, the video serves as a comprehensive update on the current state of various ships in the game, highlighting both advancements and ongoing challenges.