Answer the Call Podcast - Star Citizen's Starter Ships are All Over the Place

In the “Answer the Call” podcast, hosts Salty Mike and Crony express their frustrations with the outdated state of Star Citizen’s starter ships, arguing that they need reworking to align with modern gameplay standards. They also discuss recent server meshing tests, criticize the marketing of the Argo Adles, and advocate for a broader range of modular entry-level ships to enhance player experience while encouraging community engagement and feedback.

The “Answer the Call” podcast, hosted by Salty Mike and Crony, focuses on discussing the game Star Citizen, with a particular emphasis on the state of starter ships within the game. The hosts express their frustrations with the current state of starter ships, such as the Aurora and Mustang, which they feel have not evolved alongside the game’s development. They argue that these ships need to be reworked to better fit the modern gameplay mechanics and standards, as they currently serve more as tutorial ships rather than viable long-term options for players.

The podcast also delves into the recent server meshing tests, which have been a long-awaited feature in Star Citizen. The hosts discuss their experiences during the test, highlighting both improvements and persistent issues, particularly in terms of interaction delays. They express disappointment with the results, feeling that the progress made is not substantial enough given the time that has passed since the last test. The hosts emphasize the need for tangible improvements and a clear communication from the developers regarding the status of the game’s features.

A significant portion of the discussion revolves around the recent sale of the Argo Adles, which the hosts criticize for its pricing and the way it was marketed. They express concerns about the implications of selling solutions to problems that players face in the game, suggesting that it reflects a troubling trend of monetizing gameplay mechanics rather than enhancing the game experience. The hosts argue that this practice could alienate players and detract from the overall enjoyment of the game.

The conversation then shifts to the idea of entry-level ships and how they could be better defined within the game. The hosts discuss the potential for creating modular ships that can perform multiple functions, allowing players to experiment with different gameplay styles without being locked into a single role. They suggest that having a broader range of entry-level ships could enhance the player experience and provide a more fulfilling introduction to the game’s various mechanics.

Finally, the podcast wraps up with a call for community engagement, inviting listeners to share their thoughts on starter ships and the direction of the game. The hosts express their hope for future improvements and a more robust game environment, especially as they approach events like CitizenCon. They emphasize the importance of player feedback in shaping the game and encourage the community to participate in discussions about the future of Star Citizen.