The video reviews the Anvil F7C-M Super Hornet Mark II in Star Citizen 4.0, highlighting its enhanced firepower, combat capabilities, and overall design improvements over the original Mark I. While praised for its performance and low operating costs, the reviewer notes some drawbacks, such as limited component access and a high price point, advising viewers to consider purchasing it in-game to save money.
The video provides a comprehensive review of the Anvil F7C-M Super Hornet Mark II in the context of Star Citizen 4.0 gameplay. The review begins by highlighting the anticipation surrounding the release of the Super Hornet, a twin-seater variant of the Hornet series, which features a slightly larger and more capable design compared to the original Mark I. The reviewer outlines the structure of the video, which is divided into five sections: a ship tour, combat performance, handling and visibility, operating costs, and a summary. Viewers are encouraged to subscribe for future content.
The ship tour reveals that the F7C-M Super Hornet Mark II retains much of the visual appeal of its predecessor, with familiar features such as sweeping wings and a well-designed cockpit. Access to the ship is through a ladder on the port side, which leads to both the pilot and co-pilot seats. The cockpit is equipped with various displays and controls, and the ship boasts an impressive armament, including a nose turret with two size three weapons, under-slung wing mounts for two size four weapons, and multiple missile options. The review emphasizes the significant upgrade in firepower compared to the original model, making it a formidable contender in combat scenarios.
In terms of combat performance, the Super Hornet Mark II is praised for its ability to dish out damage while also being able to absorb hits. The ship is designed for dogfighting, and its combat capabilities are enhanced by the rear seat’s ability to control missiles and a ball turret, allowing for effective multi-target engagement. However, the reviewer notes that coordinating between the pilot and gunner can be challenging during intense dogfights. The visibility from the cockpit is generally good, although the rear seat offers a more constrained view, which is less critical since the gunner would typically use the remote turret.
The handling characteristics of the Super Hornet Mark II are discussed, with the ship noted for its decent maneuverability as a medium fighter. While it is slightly less agile than its single-seat counterparts, it still performs well at standard cruise speeds and can reach a maximum speed of 1,125 m/s. The reviewer mentions that the stock Quantum Drive is relatively slow, but the ship has ample fuel stores, making it suitable for upgrades. Operating costs are considered low, although restocking ballistic weapons and missiles can become expensive, which is manageable given the ship’s ability to earn money through combat contracts.
In conclusion, the reviewer expresses a positive impression of the F7C-M Super Hornet Mark II, highlighting its improvements over the original Mark I, particularly in terms of firepower and shield generators. However, they also point out some drawbacks, such as the lack of component access and weapon lockers compared to competitors. The price point for the new ship is noted as high at $240, with an estimated in-game price of around 5 to 7 million Alpha UEC. Ultimately, the reviewer suggests waiting to purchase the ship in-game to save money, while inviting viewers to share their thoughts in the comments and encouraging them to like and subscribe for more content.