Anvil Paladin Early impressions | You Are NOT Being Forced into Multicrew Gameplay

The video reviews the Anvil Paladin, a new heavy gunship in Star Citizen, highlighting its muscular design, dual size-four guns, and the need for teamwork with a minimum crew of three for optimal performance in combat scenarios. The host contrasts the Paladin with the Redeemer, noting its focus on direct combat and support roles, while emphasizing the importance of multi-crew gameplay within the game.

The video provides an overview of the Anvil Paladin, a new heavy gunship in the Star Citizen universe. The host describes the ship’s design, noting its muscular silhouette reminiscent of a Valkyrie but with a more streamlined appearance. The Paladin features a unique split section at the back, which gives it a distinct look similar to the Scorpius. The host appreciates the cockpit design, emphasizing the ship’s overall aesthetic appeal and its role as a gunship intended for combat.

The Paladin is equipped with dual size-four guns on the sides that can be operated by either the pilot or a co-pilot. The host notes that while the turret can rotate, it cannot shoot directly out to the sides, limiting its range. This limitation leads to a discussion about the ship’s crew requirements, suggesting that it is best utilized with at least three players: a pilot, a gunner, and an engineer to manage damage during combat. The ship is designed for both small and larger groups, allowing for flexibility in gameplay while emphasizing the importance of teamwork.

The host contrasts the Paladin with the Redeemer, suggesting that they cater to different playstyles. While the Redeemer is portrayed as a nimble, fast ship suited for quick strikes, the Paladin is framed as a more robust option for controlled assaults and long-distance operations. The Paladin’s design allows for versatility in combat scenarios, including ground assaults, indicating its potential as a support vessel in larger operations.

The discussion also touches on the ship’s lack of cargo space, which the host finds puzzling. The absence of cargo capacity suggests that the Paladin is not intended for looting or transporting goods, but rather for direct combat missions. The host speculates that this design choice may encourage players to use the Paladin in conjunction with other ships, like the Valkyrie, to create a cohesive team strategy during missions.

Finally, the video emphasizes the importance of multi-crew gameplay in Star Citizen, arguing that while some players may prefer solo operations, certain ships like the Paladin are designed to encourage a cooperative experience. The host believes that the game should cater to both solo and multi-crew players, and that ships should reflect this balance. Overall, the Anvil Paladin is presented as a powerful, versatile gunship that fits well into the game’s evolving landscape, with potential for various combat scenarios.