Ares Inferno Nerfed AGAIN!? Star Citizen 4.0 DPS Breakdown

In the latest patch of Star Citizen, the Ares Starfighter Inferno has seen its damage per second drop to 1,970, raising concerns among players about its effectiveness after multiple nerfs. The video tests the ship’s performance and highlights discrepancies in overheating and cooling times compared to previous patches, suggesting that further adjustments may be needed to improve its competitiveness in combat.

In the latest patch of Star Citizen, version 3.24.3, the Ares Starfighter Inferno has seen its damage per second (DPS) drop to 2544, while its alpha damage is at 285. This ship has experienced multiple nerfs over time but remains a valuable asset compared to its sibling, the Ion, which is considered largely unusable. The video explores the changes and potential nerfs that the Inferno has undergone in the upcoming 4.0 patch, where its DPS is reported to be around 1,970. The community has expressed concerns about these changes, with many players believing the ship has been nerfed yet again.

The developers at CIG responded to the community’s concerns, explaining that a significant change was made to the cooling system of all vehicle weapons, moving them to a simplified heat model. This change was implemented on short notice, leading to discrepancies in performance data. The developers encouraged players to test weapon overheating during gameplay instead of relying solely on numerical readouts. They acknowledged the potential for miscommunication regarding weapon performance and have invited players to report any imbalances they observe.

The video then transitions to gameplay, where the presenter tests the Inferno’s performance in the 4.0 patch. They compare its firepower against a 325A ship, noting the time it takes to destroy the target and the rate at which the Inferno overheats. The presenter finds that the Inferno can fire 77 rounds before overheating, taking around six seconds to cool down, which is significantly less than previous iterations. This change raises concerns about the ship’s overall effectiveness in combat.

Moving back to the 3.24.3 patch, the presenter conducts similar tests with the 325A while removing its weapons to maintain consistency. They find that the ship can fire over 100 rounds before overheating, with a longer cooling time of around eight seconds. This comparison highlights the disparity in performance between the two patches, leading to the conclusion that if CIG wants to maintain the same DPS for the Inferno, they will need to either increase the alpha damage of its weapon or reduce the cooldown time further.

In conclusion, the presenter expresses skepticism about the balance changes made to the Ares Starfighter Inferno, suggesting that the adjustments may not be leading to the desired outcome. They call for improvements in either the ship’s DPS or its weapon performance to enhance its competitiveness in the game. The video wraps up by inviting viewers to share their thoughts and experiences regarding the Inferno and its performance changes in the comments section, encouraging community engagement and discussion.