In the video, Daniel Raymond provides a first look at the Argo ATLS cargo loading exoskeleton in Star Citizen, highlighting its design for cargo handling rather than combat, and its functionality similar to a ship’s tractor beam. While effective for transporting bulk items, the ATLS has limitations in maneuverability and precision, making it best suited for larger cargo rather than delicate tasks.
In the video, Daniel Raymond, the creator behind Ray’s Guide, presents an exciting first look at the newly released Argo ATLS cargo loading exoskeleton in the game Star Citizen. Initially expected to be a combat-oriented mech suit, the ATLS is instead reminiscent of the cargo loader from the film “Aliens.” The exoskeleton has been introduced in the Evocati PTU with minimal notice, allowing players to explore its features, although it is not yet available for public testing. Raymond emphasizes that the ATLS is not a massive mech but rather a more compact tool designed for cargo handling.
The ATLS operates similarly to a ship with a tractor beam, but it is specifically tailored for cargo management. Raymond notes that it is not as versatile as other tools like the multi-tool or max lift tractor rifle. The controls are straightforward, allowing for movement using the WASD keys and tractor beam activation with the mouse. Although the ATLS moves slowly and is somewhat noisy, it is effective for its intended purpose. Raymond demonstrates the exoskeleton’s capabilities, including its unique launch animations and its minimalist design that aligns with Argo’s aesthetic.
During the demonstration, Raymond conducts a cargo run using the ATLS to transport waste and scrap from New Babbage to Port Tressler. He highlights the cargo mission’s structure, noting that the payment for larger boxes does not significantly differ from smaller ones, which may diminish the incentive for using larger ships for cargo runs. The ATLS’s tractor beam allows for the quick collection of cargo boxes, although it lacks finesse, often resulting in collisions and a lack of maneuverability when picking up items.
Raymond further explains the limitations of the ATLS’s tractor beam, which can only move items in a straight line once clicked, without the ability to navigate around obstacles. He notes that while the ATLS can stack cargo boxes efficiently, it may not be suitable for delicate handling. The demonstration showcases the loading process, revealing that the ATLS is better suited for larger, bulkier items rather than precision tasks. The exoskeleton’s speed and functionality are appreciated, but its lack of fine control is a notable drawback.
In conclusion, Raymond discusses the potential future applications of the ATLS, including its possible use as an LTI token and its role in gameplay. He also mentions that the ATLS is currently invulnerable, which could lead to exploitation in player-versus-player situations. The video wraps up with Raymond attempting to navigate the ATLS through the space station, revealing its height restrictions and inability to interact with the environment effectively. Overall, the Argo ATLS is positioned as a specialized tool for cargo handling, with its own strengths and weaknesses compared to other cargo management options in Star Citizen.