The video analyzes the changes to ballistic weapons in Star Citizen 4.0, highlighting how these adjustments have negatively impacted their effectiveness, particularly for ships like the Vanguard Harbinger, due to increased cooldown times and reduced damage per second. The creator suggests a mixed approach of using both ballistic and energy weapons for better combat performance while calling on developers to improve the current limitations of ballistic weaponry.
In the video, the creator discusses the changes to ballistic weapons in Star Citizen 4.0, particularly focusing on how these adjustments affect ship performance, with a specific emphasis on the Crusader Inferno and the Vanguard Harbinger. The Harbinger is highlighted as a heavy fighter that, despite being somewhat forgotten since its early introduction, remains a strong contender in the game. The creator compares the Harbinger’s performance in previous versions of the game to its current capabilities, noting a significant drop in damage per second (DPS) due to the new weapon overheat mechanics that limit firing rates and increase cooldown times.
The video emphasizes that the changes seem to be part of a broader strategy by the developers to balance the game, particularly with the introduction of capital ships and their defensive systems. The creator suggests that the nerfing of ballistic weapons is intentional to prevent them from overpowering these larger ships, which could otherwise be easily defeated by ballistic fire. This shift has led to a decline in the viability of ballistic weapons in general, making them less effective than before unless players switch to energy weapons.
As the creator tests the Harbinger in a mission, they experience the limitations of the ballistic weapons firsthand. They note the ship’s capabilities in combat, mentioning its effectiveness against smaller ships but also expressing frustration with the lengthy cooldown times that hinder sustained fire. The creator highlights that while the ship can deal substantial damage, the inability to fire continuously leads to challenges in finishing missions, especially when running out of ammunition.
After completing the mission, the creator reflects on the overall experience of using ballistic weapons, concluding that they are no longer as effective when used exclusively. They recommend a mixed approach, combining ballistic and energy weapons to maximize combat effectiveness. The video ends with a call for the developers to address the issues with ballistic weapon cooldowns and ammunition capacity, suggesting that improvements in these areas would enhance gameplay.
In summary, the creator expresses a desire for the developers to reconsider the current state of ballistic weapons in Star Citizen, advocating for increased ammunition and reduced cooldown times to restore their viability. They encourage viewers to share their thoughts on the changes and highlight the need for balance between weapon types in the game. The video concludes with an invitation to subscribe and engage with the content, reinforcing the community aspect of the game.