In the latest update on Star Citizen’s 3.24 patch, the speaker discusses the limited improvements in Vulkan performance during testing, noting that the patch remains unstable with numerous issues, particularly in the Evocati phase. Although Vulkan shows better performance than DirectX 11, the absence of multi-threaded rendering support is a significant concern, and players may need to wait for future updates for substantial enhancements.
In the latest update regarding Star Citizen’s 3.24 patch, the speaker discusses the current state of Vulkan improvements. Despite high expectations, significant enhancements are not readily apparent, and the overall experience remains somewhat chaotic. The speaker, while on holiday, continues to test the game using a gaming laptop, focusing on the performance differences between DirectX 11 and Vulkan in the Persistent Test Universe (PTU), which is known for its instability.
The testing conducted has been limited due to the numerous issues present in the 3.24 patch, particularly within the Evocati testing phase. The speaker notes that many players have become disenchanted with testing due to the rough state of the patch, which has led to a lack of robust data. The initial wave of testing has revealed various problems, including broken shards and cargo issues that suggest the patch is not ready for a live release anytime soon.
In the testing runs, the speaker compared performance between DirectX 11 and Vulkan, finding that Vulkan generally performed better. While the results were not extensive due to the nature of the testing environment, the speaker observed improvements in overall smoothness with Vulkan, particularly on AMD graphics cards. This aligns with previous findings from the 3.23 patch, indicating a consistent trend in Vulkan’s performance.
However, a significant concern remains regarding the absence of multi-threaded rendering support, which was anticipated to enhance performance further. The speaker references comments made by Ali Brown, suggesting that this feature may not be included in the current patch but could be expected in future updates, possibly in 4.0. Despite some minor fixes mentioned in the patch notes, there is no indication that multi-threading support has been integrated into the current version.
The speaker concludes by expressing a commitment to conducting more thorough testing once back home and equipped with a more suitable setup. They acknowledge that the current testing was limited and not ideal, but they hope the findings provide some insight into the ongoing development of Vulkan in Star Citizen. Overall, while there are some positive signs, the lack of significant updates and persistent issues indicate that players may need to wait for future patches for substantial improvements.