In the latest devlog for a spaceship game, the development team highlights significant updates to the UI, targeting system, and new audio elements as they prepare for an upcoming trailer and Steam store page launch. They are also refining a new size three engine asset for a battleship, enhancing combat mechanics, and engaging with the community for feedback and suggestions.
In the latest devlog for a spaceship game being developed in Unreal Engine, Level Cap reflects on the progress made over the past year with his team, including Rich and a community of developers. This devlog marks the end of the year for the project, and they are preparing to release a trailer soon, which will include the game’s name and a Steam store page. The team has been on a “trailer sprint” to incorporate new features, including updated UI, audio cues, and a Mega pirate ship model.
The UI has received significant updates, featuring blurred backgrounds for the radar and a repositioned targeting window for improved visibility. Ship health and fuel indicators have been centralized, and the team has introduced loot icons, enhancing the game’s feel by categorizing items as rarities. Additionally, a new shader has been implemented to outline these loot icons, with plans to change the colors based on rarity, creating a more engaging gameplay experience.
A new targeting system has been added, featuring lag and lead pips that assist players in aiming at distant targets, which is crucial for skill-based gameplay. Although the AI is currently not very evasive, the developers are considering adjustments to weapon mechanics and shot speeds to enhance challenge. Future plans also include implementing engine activation and counter-thrust mechanics, which will add depth to the combat system.
The development team is also working on a new size three engine asset, which is significantly larger than previous sizes. This engine will be used on a size six battleship that is already flyable in-game, and the team is preparing it for trailer shots. They are also considering names for the battleship based on community suggestions. The ship features multiple defensive capabilities and is undergoing further refinements to its combat systems.
Finally, new audio elements have been introduced, including a variety of docking and undocking sounds, enhancing the immersive experience of the game. Anomaly sound effects are also being developed, which will play a role in gameplay, particularly in scenarios where players must navigate hazards while looting. As the team wraps up the year, they express excitement for the upcoming trailer and the continued development in the year ahead, inviting players to follow their progress through Discord and future devlogs.