The video discusses the launch of Star Citizen 4.0, highlighting significant performance improvements with the Vulkan API, particularly in locations like Lorville, although minimum spec PCs still face challenges. It also covers advancements in server meshing, leading to better player experiences, while acknowledging some remaining bugs and inviting community feedback on the update’s performance.
In the video, the host discusses the launch of Star Citizen 4.0, highlighting significant performance improvements, particularly with the Vulkan API. The update has led to better performance in various locations compared to the previous version (3.24.3), although the host notes that their minimum spec PC struggles in certain areas. The performance journey begins in Lorville, where 4.0 shows promising results at 1080p, though higher resolutions like 4K result in a noticeable drop in performance.
The video emphasizes the advancements made with Vulkan, which now performs comparably to DirectX 11, a significant improvement from earlier tests where Vulkan had lower performance. The host encourages viewers to experiment with Vulkan, as it offers better frame pacing. However, the minimum spec PC still experiences difficulties, particularly in areas with high entity counts, indicating that while progress has been made, there are still challenges to address.
Transitioning to the jump tunnel performance, the host notes that past issues with stuttering have been largely resolved in the live version, with smoother frame rates observed at 1080p and 4K on a high-end system. However, the minimum spec system still struggles to maintain playable frame rates. The frame time graphs reveal noticeable stutters at the end of the jump tunnel, but overall, the improvements in performance are acknowledged as a significant step forward.
The video also covers server meshing, which has seen a successful implementation in this update, supporting larger player counts and enhancing the feeling of a living universe. While some servers still experience low FPS, the majority maintain a more stable frame rate compared to previous versions. The host expresses optimism about future developments in server meshing and its potential to further enhance gameplay experiences.
Finally, the host reflects on the overall performance of 4.0, praising the efforts of the development team in addressing past issues and improving the game. Although some bugs and performance hiccups remain, the host acknowledges the hard work that has gone into this update and expresses gratitude to the team. The video concludes with an invitation for viewers to share their experiences and performance feedback, indicating a community-driven approach to understanding the update’s impact.