Daniel Raymond discusses the considerations behind covering new features in Star Citizen, focusing on the Mobiglas and map system in version 3.23, highlighting improvements in layout, functionality, and usability, with a focus on balancing futuristic elements and player interaction within the game world. The video provides an overview of the 3.23 Mobiglas, detailing its homepage layout, features like mission tracking and vehicle information, as well as enhancements to the trading system and the new map system with facility and space maps for navigation.
In the video transcription, Daniel Raymond discusses the considerations behind covering new features in Star Citizen, focusing on the Mobiglas and map system in version 3.23. He mentions the importance of featuring functional aspects that are likely to be fixed in upcoming releases. Raymond deliberates on the balance between including features in the Mobiglas versus using in-game kiosks for certain interactions, such as shopping. He highlights the need for a balance between futuristic elements and player interaction within the game world.
Raymond provides an overview of the 3.23 Mobiglas, detailing its homepage layout and functionality. He suggests combining certain panels to make space for additional features like a chat window, current UEC balance display, and system messages. The video further explores different sections of the Mobiglas home screen, such as mission tracking, notifications, and reputation management. Raymond also touches upon the vehicle section, mentioning improvements like showing ammunition and fuel percentages.
The discussion moves on to footer items on the Mobiglas, including the landing page, wallet for money transfers, and assets for managing in-game items. Raymond suggests enhancing the trading system in the game to facilitate secure transactions between players. He also mentions improvements for the assets section to handle long lists more efficiently. The video then delves into the new map system, highlighting two levels of maps: facility maps for in-game locations and space maps for broader navigation.
Raymond explains the functionality of the facility map, including commands for toggling views, setting routes, and searching for locations. He notes limitations in routing with elevators and trams but emphasizes the utility of the search feature. The video covers space map navigation, including selecting destinations, using Quantum jumps, and engaging the Quantum Drive. Raymond points out changes in Quantum Drive activation controls and concludes by summarizing the Mobiglas improvements in version 3.23, emphasizing enhanced readability and usability of the new star map system.