Detailed Combat Test & Analysis For All Slaved-Gun Ships In 4.1 | How Useful They Truly Are? 4.1 PTU

The video provides a detailed combat test and analysis of slaved-gun ships in version 4.1 of the game, focusing on the Argo Raft, Envil Valkyrie, A2 Hercules, M2 Hercules, and Envil Carrick. The host concludes that the Valkyrie and Hercules models are the most effective in combat, while the Carrick and Reclaimer have potential that needs further exploration.

In the video, the host conducts a detailed combat test and analysis of slaved-gun ships in version 4.1 of the game. The focus is on five specific ships: the Argo Raft, Envil Valkyrie, A2 Hercules, M2 Hercules, and the Envil Carrick. The host acknowledges the lower audio quality due to using a vacation microphone but assures viewers that they will return to using a studio mic soon. A correction is made regarding the C2 Hercules, which does not have slaved weapons because it lacks a chin gun, unlike the M2 and A2 models.

The testing begins with the Argo Raft, which features two size one hardpoints that require players to equip weapons. The host uses a mixed loadout of size one laser repeaters and size three cannons, noting the ship’s improved maneuverability compared to its initial release. The Raft’s potential is highlighted, especially its cargo capacity, although it lacks a pilot-controlled tractor beam. The host experiences challenges targeting smaller ships due to the mixed weapon types but ultimately finds the Raft to be powerful when equipped correctly.

Next, the Envil Valkyrie is tested, showcasing its considerable firepower with two size three and two size four guns. The Valkyrie’s combat performance is impressive, allowing it to take down multiple targets effectively. The ship’s utility is emphasized, given its cargo space and ability to carry vehicles like the Ursa Rover. The host compares the Valkyrie favorably to the Redeemer, noting its versatility and combat capabilities, making it a valuable asset in the game.

The focus then shifts to the Hercules models, specifically the A2 and M2. Both ships feature slaved guns that significantly enhance their firepower, making them suitable for high-stakes missions. The host points out the differences between the two models, with the A2 having an additional shield and the M2 offering more cargo space. The combat testing reveals that while the Hercules ships excel against larger targets, they struggle against smaller, more agile ships.

Finally, the video concludes with an analysis of the Envil Carrick and the Aegis Reclaimer. The Carrick’s slaved guns provide some defensive capability, but the host notes that it requires additional gunners to be fully effective in combat. The Reclaimer, primarily a salvage ship, is equipped with four size three pilot-controlled guns, which could make it viable for bounty hunting. The host expresses a positive outlook on the changes introduced in version 4.1, suggesting that the slaved guns enhance the utility of these ships and could lead to more engaging gameplay experiences. Overall, the Valkyrie and Hercules models are deemed the most useful, while the Carrick and Reclaimer have potential that requires further testing.