Lossless scaling’s frame generation technology has been introduced for Star Citizen, promising to potentially double the frame rate, but it has limitations and may not be suitable for most players due to artifacting issues and specific hardware requirements. Players may need to wait for the game to become more stable and for native frame generation to be implemented in order to fully benefit from increased FPS.
A new technology called lossless scaling’s frame generation has been introduced for Star Citizen, promising to potentially double the frame rate for players. Previously, AMD had their own version called fluid motion frames, but it only worked with AMD cards and had some issues with artifacting and input lag. Nvidia also has their own version called dss3, but now there is an option available for anyone to use with any card, although it is limited to 1080p resolution.
To use lossless scaling, players need to turn off scaling and turn on frame generation in the Steam program. They also need to limit their monitor’s refresh rate to double their target frame rate and use software like River tuna to limit the frame rate. The process requires more steps compared to AMD’s version. The game needs to be run in windowed or borderless mode, and the scaling app needs to be clicked on before going back to the game.
In terms of performance, the lossless scaling technology does show improvements in frame rate, making the gameplay smoother. However, there are still some artifacting issues, especially with UI elements, and it doesn’t work well when the frame rate drops below the target. This technology may be suitable for players with specific hardware combinations, such as a high-end CPU and a low-end GPU, who can maintain a smooth frame rate. However, for most players with higher resolutions or more powerful CPUs, this solution may not be viable.
In conclusion, while lossless scaling’s frame generation technology offers the potential to double the frame rate in Star Citizen, it has limitations and may not be a suitable solution for most players. It is currently only available for 1080p resolution and requires specific hardware combinations to work effectively. Players may need to wait for the game to become more stable and for native frame generation to be implemented by the developers.