In the latest Evocati test session for Star Citizen 4.0, players tested large and small ship traversals through wormholes, experiencing smooth gameplay and impressive visual effects, although challenges with navigation modes and visibility were noted. The session also included experiments with ejecting from ships inside the wormhole, raising questions about player positioning, while overall excitement for the game’s progress and upcoming updates was expressed.
In the latest Evocati test session for Star Citizen 4.0, players experienced smoother gameplay while testing various mechanics, including large ship traversal through wormholes. The session allowed for the sharing of gameplay footage, which is typically restricted under NDA. The player piloted a large ship, specifically the Carac, and noted that the ship handled well during the jump, despite the challenges of navigating post-jump due to a lack of awareness regarding switching out of navigation mode.
As the player entered the wormhole, they marveled at the visual effects, describing the experience as epic. However, they faced difficulties when they inadvertently remained in the wrong mode after exiting the wormhole, resulting in a near-collision with the jump gate. This highlighted the importance of understanding the mechanics involved in large ship navigation, especially when transitioning between different modes of piloting.
The player then switched to a smaller ship, the Buccaneer, to test the jump from Pyro to Stanton. They encountered a dense cloud upon arrival, which added to the excitement and challenge of the experience. The visibility issues in the jump tunnel were noted, and the player expressed curiosity about potential collisions with other ships during the jump, although they did not encounter any on this occasion.
A significant part of the testing involved ejecting while inside the wormhole. The player used the Arrow ship for this experiment and discovered that ejecting into the jump tunnel resulted in being stuck in a void-like space. They eventually made their way to the edge of the tunnel, but the experience raised questions about the mechanics of ejecting and how it affects player positioning in relation to the game’s systems.
The session concluded with the player expressing excitement about the progress made in the game, particularly with the jump gates, which felt smooth and reliable. They noted some bugs, such as issues with respawning and inventory management, which are expected during testing phases. Overall, the player praised the development team at CIG for their hard work and looked forward to future updates, while thanking patrons for their support of the channel.