Exploits, Exploiters, and Why Master Modes Destroys Them All | Star Citizen

The video discusses the upcoming change to Star Citizen called Master Modes, which the author believes will benefit the game by introducing balance and accessibility. They address concerns about favoring larger groups, extended weapon ranges, and dumbing down the game, suggesting solutions such as area of effect abilities, regenerating shields, and the removal of exploits.

The video discusses the controversial upcoming change to Star Citizen known as Master Modes. The author believes that this change is positive and necessary for the game’s development. Concerns about Master Modes favoring larger groups are addressed by suggesting the introduction of area of effect abilities and specialized weapons to allow smaller, organized groups to compete. The author also acknowledges the concern about extended weapon ranges, but argues that they can be balanced by introducing constantly regenerating shields for all ships. The third concern about Master Modes dumbing down the game is dismissed, with the author stating that it simply shifts the focus from individual mechanical skill to cohesive group skill. Lastly, the removal of maneuvers like Tri cording and 45s is seen as a positive change that eliminates exploits and gatekeeping in PvP.

Overall, the author believes that Master Modes will benefit the game and that the concerns raised by some players can be addressed through balancing and design adjustments. They argue that the introduction of area of effect abilities, constantly regenerating shields, and the removal of exploits will create a more balanced and accessible gameplay experience. The author also emphasizes the importance of teamwork and coordination in the new system, which will determine victory in battles and larger conflicts. They believe that those who are proficient in the current flight model will excel in the new system, while those who struggle will have the opportunity to gradually improve their skills.