In the video “Exploring Star Citizen’s Multicrew Ships: Real Talk Episode 3,” the hosts discuss the challenges and disappointments players face with multicrew gameplay in Star Citizen, highlighting the need for significant improvements to make it a compelling and viable gameplay option. They emphasize the importance of making multicrew ships a valuable force multiplier by addressing balance issues with turrets, enhancing durability, and providing meaningful roles for all crew members to encourage coordination and teamwork.
In the video titled “Exploring Star Citizen’s Multicrew Ships: Real Talk Episode 3,” the hosts discuss the challenges and disappointments players face with multicrew gameplay in Star Citizen. They delve into topics such as turret gunning, engineering expectations, and the overall concept of multicrew ships. The hosts emphasize the importance of making multicrew ships a valuable force multiplier, where having a gunner should mean sacrificing personal firepower for a greater advantage in combat. They highlight the concept that a well-crewed ship should be worth more than multiple single-seat ships to justify the coordination required.
The hosts discuss how the balance issues with turrets in Star Citizen have led to multicrew ships being less effective in combat scenarios. They stress the need for turrets to be powerful and rewarding for gunners to make multicrew gameplay appealing. The fast time-to-kill in combat engagements discourages the use of multicrew ships, as spreading damage across multiple ships is often more effective than concentrating it on a single multicrew vessel. The lack of meaningful trade-offs for being in a multicrew ship versus individual ships hampers the viability of multicrew gameplay.
They explore the accessibility factor of multicrew ships, highlighting how not everyone wants to be an ace pilot and how having roles like gunners or engineers can provide enjoyable gameplay experiences for a variety of players. The hosts reminisce about past gaming experiences where being a gunner or driver in a multicrew vehicle was engaging and fun, emphasizing the importance of teamwork and shared experiences in gaming. They express the desire for Star Citizen to offer compelling multicrew gameplay that attracts players to invest in larger ships for cooperative play.
The hosts delve into the challenges of balancing multicrew ships in terms of durability, firepower, and maneuverability. They discuss the need for significant durability buffs for multicrew ships to justify the coordination and teamwork required to operate them effectively. The idea of an engineer role that can enhance ship systems and provide a significant durability increase is proposed as a potential solution to make multicrew gameplay more rewarding. They also touch upon the concept of ship classes and how larger ships should have distinct advantages over smaller ships to encourage strategic gameplay and fleet coordination.
In conclusion, the hosts express concerns about the current state of multicrew gameplay in Star Citizen and the need for significant improvements to make it a compelling and viable gameplay option. They highlight the design flaws and lack of meaningful roles for captains, co-pilots, and engineers in multicrew ships, emphasizing the importance of providing valuable gameplay experiences for all crew members. The hosts stress the need for better balance, accessibility, and coordination in multicrew gameplay to make it an engaging and rewarding aspect of Star Citizen. They acknowledge the potential of multicrew gameplay but caution that significant changes and improvements are necessary to realize its full potential.