In the video, Ricardo discusses the potential for full atmospheric planets in Elite Dangerous, highlighting the limitations of current barren environments and the desire for immersive, Earth-like landscapes with diverse ecosystems and populated areas. He envisions that such additions could enhance gameplay variety, storytelling, and player interaction, ultimately elevating the exploration experience in the game.
In the video, Ricardo discusses the upcoming exploration ship in Elite Dangerous, the Zorgan Peterson Manderlay, and raises the question of whether the game will introduce full atmospheric planets that players can explore in a more immersive way. While players currently have the ability to land on atmospheric planets and drive around in SRVs, the lack of vibrant, Earth-like environments with lush forests, oceans, and populated areas is a significant limitation. Ricardo envisions a game where players can walk through diverse landscapes, interact with wildlife, and experience a richer exploration experience.
Ricardo highlights the current state of exploration in Elite Dangerous, where most planets are barren and lifeless. He notes that while there are some exobiology opportunities, they often lack the depth and excitement that players crave. The introduction of atmospheric planets with thriving ecosystems and potential alien civilizations could fundamentally change the gameplay experience, providing a sense of scale and wonder that is currently missing. He compares Elite Dangerous to other games like No Man’s Sky and Star Citizen, which offer more immersive exploration options.
The video also touches on the potential benefits of adding atmospheric planets, such as increased gameplay variety and storytelling opportunities. Ricardo suggests that these planets could host diverse biomes, underwater exploration, and aerial combat, enhancing the overall experience. He emphasizes that the procedural generation used in other games could be applied to create unique and captivating environments in Elite Dangerous, allowing players to truly feel like they are exploring new worlds.
Furthermore, Ricardo discusses the implications of densely populated planets and urban environments. He argues that these settings could offer more missions and cultural diversity, enriching the game’s narrative. The potential for player interaction with thriving communities could lead to a more immersive experience, allowing players to engage with the lore and history of each planet they visit.
In conclusion, Ricardo poses the question of whether full atmospheric planets and the ability to walk on Earth-like worlds would be a valuable addition to Elite Dangerous. He encourages viewers to share their thoughts in the comments, emphasizing that this feature is highly sought after by the player community. The video underscores the desire for a more engaging exploration experience, one that could elevate Elite Dangerous to new heights in terms of immersion and gameplay depth.