In this video, the creator shares the progress made in developing a new space game project. They showcase the planet Pyus and introduce the Hammerhead Destroyer ship, along with features like a railgun and missile pods. The team also worked on ship customization, audio design, and future plans for implementing radar systems and improving ship destruction effects.
In this video, the creator shares the progress made in the development of a new space game project. They showcase the planet Pyus and introduce the Orion Navy Hammerhead Destroyer, a larger ship that is still a work in progress. The ship features a front-mounted railgun, missile pods, and defense points. The creator also demonstrates a prototype of a missile mine, which allows players to scan and fire at other ships. They mention that the design and functionality of these features will be further improved in the future.
During week three of development, the team focused on various aspects of the game. They started by designing standardized cargo container sizes but shifted their focus to other priorities. They implemented a ship disabling system, which will allow players to loot disabled ships by docking with them. A planet was added to the test level using an asset bundle called Space Creator Pro. The team also worked on the nav ring UI and a picture-in-picture system, which will provide important information and enhance gameplay.
Preliminary audio work was started, with sound effects being sourced from splice.com. The team acknowledges that there is still much work to be done in terms of audio design. Additionally, they decided to work on a major system for modular ship components, which will allow for more flexibility and efficiency in ship customization. This system will enable separate damage to different ship modules, saving time and improving workflow.
In the upcoming weeks, the team plans to focus on implementing a functional radar system, refining the heads-up display, and improving ship destruction effects. They express excitement about the progress made so far and invite viewers to join their Discord community for closer involvement in the game’s development. The creator concludes by expressing their enjoyment in creating the game and their commitment to providing regular devlogs.