Hornet Tracker/Ghost MK II - Best Weapon Loadout That We Can Do For 3.24.3 Live [4K]

The video discusses the optimal weapon loadouts for the Hornet Tracker and Ghost Mark I ships in the game, highlighting their limitations due to locked nose turrets and comparing them to the more configurable military version, the Envil F7A Hornet Mark II. The best configuration for both ships includes two size four guns on the wings and two size three guns in the top turret, while emphasizing the importance of maintaining their unique roles such as stealth and tracking.

In the video, the presenter explores the best weapon loadouts for the newly released Hornet Tracker Mark I and Hornet Ghost Mark I ships in the game. The focus is on understanding the limitations of weapon configurations, particularly since the nose turrets for these ships are currently locked in the persistent universe (PU) and the upcoming version 4.0. The presenter compares the Hornet Tracker and Ghost to the military version, the Envil F7A Hornet Mark II, which has more configurable options despite the nose turret restrictions.

The presenter begins by discussing the weapon slots available on the Hornet Tracker and Ghost. Both ships come equipped with eight size one missiles, which cannot be changed in size but can be modified in type. The Hornet Tracker and Ghost also feature two size four guns on their wings. The focus then shifts to the potential for equipping nose weapons, but the presenter notes that the nose turrets are locked, preventing any modifications.

Next, the video details the configurable slots on the Hornet Tracker and Ghost. The top ball turret can accommodate two size three weapons, and the presenter demonstrates how to equip these weapons, opting for attrition guns. The same loadout is applied to both ships, with the presenter emphasizing that this is the best possible configuration given the current restrictions. The presenter saves these configurations and prepares to spawn the ships for further testing.

Upon spawning the ships, the presenter examines the Hornet Ghost Mark I and its internal components. Although the nose does not have any guns, it appears to have a slot for potential future modifications. The presenter also investigates the storage capabilities of the ship, noting some bugs that prevent proper access. The Ghost retains its two size three guns in the top turret and two size four guns on the wings, but the nose turret remains non-functional.

In conclusion, the video highlights that the Hornet Tracker and Ghost can be equipped with two size four guns and two size three guns in the top turret. However, the nose turrets remain locked, limiting the customization options for these ships. The presenter suggests that to maintain the unique abilities of each ship, such as stealth for the Ghost and tracking for the Tracker, it is essential to keep their designated features intact. Ultimately, the best loadout for both ships consists of the two size four guns, emphasizing their intended roles within the game.