The video outlines a proposed player-to-player trading system and courier missions in a gaming context, featuring a freight elevator interface for inventory access and a trade app for easy item exchanges and monetary transactions. Additionally, it suggests a courier app for transporting items, including mission parameters and insurance options to enhance player engagement and community interaction.
The video discusses player-to-player trading and player-generated courier missions in a gaming context, particularly focusing on how these features could be implemented in the future. The presenter shares their ideas through a series of Photoshop slides, acknowledging their lack of graphic design skills but emphasizing the importance of the concepts being presented. The foundation for the trading system is based on a freight elevator interface, where players can access their inventories across different locations, such as Grim Hex and Port Tressler.
The first proposed feature is a dropdown menu that allows players to select locations to access their inventory. The presenter suggests integrating this with the existing Mobiglass system, enabling players to view and manage their items easily. They also introduce a trade app, which would facilitate connections between players and organizations for trading items or resources. The app would allow users to send connection requests and manage trades through a simple drag-and-drop interface for items, as well as options for sending money.
Once a trade is initiated, players can confirm the transaction by locking in their items and agreeing on the conditions. The presenter details how this system could work seamlessly, allowing for both item exchanges and monetary transactions. Additionally, they propose a courier app for players who want to transport items without having to collect them personally. This app would enable players to create and browse courier missions, establishing a marketplace for item delivery within the game.
The courier mission creation process would involve specifying parameters such as the origin and destination, the time frame for delivery, and a reputation level requirement for players accepting the mission. A down payment would also be required to ensure that the courier has a vested interest in completing the task, preventing potential theft. The presenter suggests that the listing fee for creating a mission could be a percentage of the item’s value, which would incentivize players to complete missions successfully.
Finally, the video touches on additional features that could enhance the courier system, such as insurance options for players taking on missions. This would provide some financial protection in case of mission failure, allowing players to recover a portion of their down payment. Overall, the presenter’s ideas aim to create a more engaging and interactive trading and courier experience for players, enhancing the overall gameplay and community engagement within the game.