How Much Will Your Missile/Bombs/Torps Cost In 4.0 Currently? | Star Citizen 4.0 ePTU Update [4k]

The video discusses the high costs of rearming missiles, bombs, and torpedoes in the Star Citizen 4.0 ePTU update, highlighting specific examples such as the Firebird’s 180k cost for 24 size three missiles and the staggering 890k cost for three size nine torpedoes on the Aegis Eclipse. The creator expresses concern that these exorbitant prices could deter players from engaging in combat and suggests that the pricing may be a temporary test by developers rather than a final implementation.

In the video, the creator discusses the high costs of rearming missiles, bombs, and torpedoes in the latest Star Citizen 4.0 ePTU update. The creator shares their personal experience trying to restock missiles at a Pyro site, which proved unsuccessful, leading them to AA 18 on the Stanton side, where they could finally rearm their missiles. They provide specific costs for different ships, starting with the Firebird, which requires 180k to rearm 24 size three missiles, highlighting the significant expenses involved in maintaining arsenal readiness.

The creator then examines the costs associated with various missile types on different ships. For instance, rearming the Hornet Trer Mark I with eight size one missiles costs around 20k, while firing one size one missile costs 2.5k. They also analyze the Emo Gladiator and its missile capabilities, revealing that rearming it with size two missiles costs 4.3k each, while size five torpedoes cost 28k each. This showcases the escalating costs as missile sizes increase, leading to a discussion about the economic implications for players engaging in missions.

As the video progresses, the creator highlights the staggering costs associated with larger torpedoes, particularly the size nine torpedoes for the Aegis Eclipse, which cost an astonishing 890k for three. They express disbelief at the exorbitant pricing, stating that players would have to complete numerous ERT missions to afford even a single torpedo, suggesting that this pricing model could deter players from engaging with certain gameplay elements, such as combat and missile usage.

The creator shares their attempts to rearm the Polaris, only to find that they were unable to restock it. They reflect on a colleague’s experience, who managed to restock their Polaris for a jaw-dropping 14 million, leading to a breakdown of costs per missile and torpedo. The creator calculates that each size ten torpedo costs approximately 494k, raising concerns about the sustainability of gameplay when the costs are so high that players may hesitate to equip their ships with expensive armaments.

In conclusion, the creator expresses skepticism regarding the current pricing structure, suggesting that it may be a temporary test by the developers rather than a final implementation for the live patch. They argue that if these prices remain, it could significantly impact the enjoyment and accessibility of missile and torpedo gameplay in Star Citizen. The video ends with a call for viewer opinions on the pricing, emphasizing the need for a balanced approach to ensure that players can still engage in the fun and strategic elements of the game without facing prohibitive costs.