In a recent Star Citizen live stream, Ryan discussed the upcoming base building and crafting features, highlighting player freedom in creating personalized bases and the integration of these systems with existing gameplay mechanics. The developers aim to provide a dynamic and immersive experience, allowing players to craft, trade, and interact while evolving the game based on player feedback over the next 12 to 18 months.
In a recent Star Citizen live stream, Ryan, also known as Mac, discussed extensive details about the upcoming base building and crafting features in the game. He expressed gratitude to his patrons and channel members for their support and emphasized the potential for player bases to significantly impact gameplay. Players will have the freedom to create bases that suit their play styles, whether they prefer a secluded homestead or a bustling trading hub. The developers aim to provide a variety of base templates that will evolve alongside the game, allowing players to build homes, storage facilities, and more, all while integrating with existing gameplay mechanics like mining and trading.
The integration of player bases across different game shards was also a focal point. Each base will be visible across shards, enabling players to access shops and services regardless of their shard. However, the ability to raid or attack bases will be limited to specific conditions, primarily when the owner is online. This feature aims to balance player interaction and security, allowing players to protect their bases while still enabling potential conflict in lawless areas. The developers also outlined the mechanics of planetary shields, which will provide protection in lawful regions, making bases immune to attacks as long as taxes are paid.
Crafting and resource management were key topics as well, with players able to automate resource gathering through machinery that will store materials until they are collected. While resources found in specific locations may not respawn, they can be relocated to other areas, maintaining a balance in resource availability. The developers clarified that players can deconstruct buildings using drones, albeit with some loss of materials. Customization options will allow players to personalize their bases in terms of colors, shapes, and styles, with future updates expected to introduce new building types and functionalities.
The crafting system will undergo significant changes, with specific resources tied to certain biomes and mining methods. Players will have access to both finite and multiple-use blueprints, allowing for a range of crafting experiences. Blueprints can be traded, adding an economic layer to the game, and players will even be able to use stolen materials for crafting. The developers emphasized that pledging for ships will not grant free blueprints, ensuring that players must earn their crafting opportunities through gameplay.
Overall, the base building and crafting systems in Star Citizen promise to be complex and deeply integrated into the game’s universe. The developers are committed to evolving these features based on player feedback and gameplay mechanics, with a focus on creating a dynamic and immersive experience. As these systems roll out over the next 12 to 18 months, players can anticipate a rich environment where they can build, craft, and interact in meaningful ways, shaping their own stories within the Star Citizen universe.