The video discusses significant changes to trading mechanics in Star Citizen 3.24, highlighting the necessity of manual loading and unloading of cargo, as well as the removal of trade terminals at smaller outposts. The creator emphasizes that these updates complicate the trading process and reflect a shift toward a high-risk, high-reward trading environment.
In the video, the creator discusses significant changes to trading mechanics in Star Citizen version 3.24, particularly highlighting how trade has evolved from previous iterations. They reflect on a comment from a viewer who disagreed with their previous insights, prompting the creator to investigate whether trade processes have indeed remained unchanged. They set out to test the current trading system by attempting to load goods onto their ship, the Mercury Star Runner (MSR), to determine if the manual loading method is still necessary.
During their exploration, the creator encounters various challenges while trying to utilize the freight elevator and trade terminal. They find that the freight elevators are not functioning correctly, which complicates the loading and unloading process. Despite their efforts to load cargo onto the MSR, they discover that the only way to transfer goods is through manual interaction, debunking the notion that trading could be done seamlessly from the terminal. This reinforces the creator’s initial claim that trading mechanics have indeed changed.
As the creator navigates through different trade outposts, they notice that many smaller locations have lost their trade terminals, further complicating the trading process. This absence of terminals suggests a shift in how trading is conducted across the game’s universe, potentially limiting players’ ability to engage in trade at smaller outposts. The creator speculates that this change might be part of a broader design decision to create a high-risk, high-reward trading environment, especially with the introduction of new commodities that offer better profit margins.
Upon reaching the Trade Development Division (TDD) at New Babbage, the creator successfully transfers their cargo but realizes that they still need to manually unload it at the freight elevator for the sale to register. They confirm that the trading system now requires players to engage actively in the unloading process, rather than simply relying on automated systems. This adds a layer of complexity to trading, as players must ensure their cargo is properly transferred to receive payment.
In conclusion, the video serves to clarify the new trading mechanics in Star Citizen 3.24, emphasizing the need for manual unloading and the removal of trade terminals at smaller outposts. The creator expresses their determination to keep the audience updated on further developments regarding these changes. They thank their supporters and encourage viewers to join them in future content, hinting at ongoing explorations of the evolving trading landscape in the game.