Massive Asteroid Base - Unreal Engine 5 Space Game Devlog #24

In Dev Vlog #24, the creators of a spaceship game developed in Unreal Engine showcase the design process of a new asteroid base, working with a concept artist to create detailed concepts for the exterior and interior. The team focuses on refining art assets, developing AI systems for spaceship navigation through asteroid fields, and implementing immersive elements like lighting, atmospherics, and soundscapes to create an engaging space game experience.

In Dev Vlog #24, the creators of a spaceship game developed in Unreal Engine showcase the process of designing a new asteroid base. They worked with a concept artist named Island to create various concepts for the exterior and interior of the base. These concepts helped them envision a larger, more impressive asteroid base with a unique design, including man-made structures and cavities. The team experimented with different methods to cut into the asteroid to achieve the desired look, eventually settling on a special cutout method that is still being refined. The exterior of the base features a material application that creates depth and fades out lights as the player approaches in their spaceship.

The interior of the asteroid base received significant attention, with a focus on lighting, atmospherics, texturing, and modeling new assets. The team worked on creating different areas within the base, such as an endcap, cargo hangar, and habitation unit. These areas were inspired by concept art and are still in progress, with additional details and smart materials being developed to enhance the visual appeal. The goal is to make the base feel realistic and immersive, with elements like elevators, NPC ships, and soundscapes contributing to the overall atmosphere.

While the art assets were being refined, the team also delved into the complexities of developing AI systems for the game. They discussed the challenges of creating an AI that can navigate through asteroid fields quickly and efficiently. The AI needs to be able to utilize various ship features like RCS systems, main rockets, and boost systems to maneuver effectively. The developers debated between using a physics-based system or a kinematic system for the AI, considering factors like ship collisions and interactions. They aim to strike a balance between realism and fun gameplay mechanics in designing the AI behavior.

The video highlighted the ongoing development tasks, including dynamic damage systems, advanced materials integration, and asset design beyond the asteroid base. The creators acknowledged the challenging nature of AI development but expressed optimism about making progress in the coming weeks. The team encouraged viewers to join their Discord community to participate in discussions and follow the game’s development closely. Overall, the video provided insights into the intricate process of designing game assets, implementing AI systems, and refining gameplay mechanics to create an engaging space game experience.

In conclusion, the Dev Vlog #24 showcased the evolution of the asteroid base design, from concept art to in-game implementation, as well as the complexities involved in developing AI systems for spaceship navigation. The creators demonstrated their attention to detail in creating immersive environments within the base and discussed the ongoing challenges and plans for future development tasks. The video offered a glimpse into the collaborative nature of the game development process, with the team seeking input and feedback from the community. With a focus on visual aesthetics, gameplay mechanics, and audio design, the creators are dedicated to crafting a compelling space game experience for players to enjoy.