In Dev Vlog #31, Level Cap updates viewers on the spaceship game he is developing with Rich, highlighting new docking systems, improved spaceship models, and the early development of a dynamic music player. The vlog showcases enhanced docking mechanics with visual indicators and alignment features, while also introducing a new music system that adapts to various gameplay scenarios.
In Dev Vlog #31, Level Cap provides an update on the spaceship game he is developing with his partner Rich using Unreal Engine 5. The video highlights several exciting features and improvements, particularly focusing on docking systems, new spaceship models, and the foundation for an in-game music system. Level Cap encourages viewers to join their Discord for more detailed project updates and community involvement.
The video begins with a showcase of new concept art and 3D models for the game. A new modeler named Johnny Popcorn has transformed concept art into a 3D representation of an entry-level cargo ship, which has successfully passed a white box test for fitting. Additionally, the concept artist Island has expanded designs to include larger cargo ships, featuring retro rockets to aid in docking maneuvers. This progress in ship design is an exciting development for the game.
A significant focus of this vlog is the improvements made to the docking system. The new system now visually indicates available docking points with green arrows as players approach a station. The updated docking user interface requires players to align their ships accurately with the docking points, incorporating a more refined mechanic that enhances the docking experience. Rich elaborates on the complex collision detection logic that underpins this system, including how airlocks are identified and aligned during docking.
Rich also explains the technical aspects of the collision work, showcasing the various spheres and colliders used to detect and align airlocks. The introduction of a new blocking collision helps prevent players from passing through other geometry during the alignment process. The developers are planning to enhance the alignment mechanics further by incorporating a scale for measuring alignment accuracy, moving beyond a simple binary system.
Lastly, Level Cap discusses the beginnings of a dynamic music player that will enhance the gaming experience. This system will allow for seamless transitions between different music scores depending on the game context, such as moving from the main menu to in-game music. The music player is designed to adapt to various gameplay scenarios, including combat sequences, with the potential for unique music tracks based on the type of enemy encountered. The video concludes with a call to action for viewers to subscribe and engage with the ongoing development of the game.