The video discusses NVIDIA’s recent DLSS update, specifically the new J preset for Star Citizen, which enhances image quality and performance for players using older NVIDIA graphics cards by effectively upscaling lower resolutions to 4K. While the J preset shows improvements in texture detail and overall sharpness, it also introduces some noise in cloud rendering, highlighting the need for players to balance quality and performance when choosing graphics settings.
In the recent update to NVIDIA’s Deep Learning Super Sampling (DLSS) technology, the focus is on its application within the game Star Citizen. The update introduces a new J preset that aims to enhance image quality, particularly for players using older NVIDIA graphics cards. The video explores how well this upscaling technology performs when converting lower resolutions, such as 720p and 1080p, to 4K, and whether it can deliver smooth performance for visually demanding features like photo clouds.
The presenter begins by detailing the process of updating to the new DLSS settings via the NVIDIA app. By navigating to the graphics settings and selecting the appropriate DLSS override, players can apply the J preset. The video then compares different graphics settings in Star Citizen, including native 4K, TAA (Temporal Anti-Aliasing), and the previous E preset of DLSS. The differences in image quality are highlighted, showing that while DLSS generally improves clarity and reduces jaggedness, native resolution still holds some advantages.
A side-by-side comparison of the new J preset against the previous E preset reveals subtle improvements in texture detail and overall image sharpness. The presenter notes that while the differences may not be drastic, certain textures appear more defined with the new J preset. Additionally, the video emphasizes that upscaling from lower resolutions, such as 1080p, can yield satisfactory results, making the game more accessible for players with lower-end GPUs.
However, the video also points out some drawbacks of the J preset, particularly in how it handles clouds and certain visual elements. While the J preset improves overall image quality, it introduces more noise in cloud rendering compared to the E preset. This inconsistency suggests that while the J preset enhances performance in some areas, it may compromise visual fidelity in others, making it essential for players to balance their preferences for quality versus performance.
In conclusion, the video acknowledges NVIDIA’s significant advantage in image quality with DLSS compared to competing technologies like AMD’s FSR and CIG’s TSR. The presenter expresses a neutral stance towards different graphics card manufacturers but recognizes the clear benefits of DLSS for Star Citizen players. As new graphics cards emerge, particularly those featuring AMD’s upcoming FSR 4, there is anticipation for how they will compare to NVIDIA’s offerings. Ultimately, the video underscores the importance of considering graphics technology when choosing a graphics card, especially for visually demanding games like Star Citizen.