Players Skills for Star Citizen NOW IN PRODUCTION

The video discusses the latest updates for Star Citizen, including the development of player skills, improved animations, new outfits, and the introduction of new ships and vehicles. Other significant advancements include new mission types, the development of new gameplay locations, FPS maps for improved navigation, and the announcement of a giveaway winner of an RSI Scorpius and Taurus.

In this video, the speaker discusses the updates in Star Citizen’s monthly report for July. Starting off with artificial intelligence, the developers are diligently working on zero g (gravity) transitions to areas that have gravity, a task that might seem straightforward from a user perspective but demands a high degree of technical precision. In addition, the developers are participating in the creation of rodent species for 2D environmental meshes in the game, further working on ensuring their fluid animations.

The speaker proceeds to discuss the fresh animations in the pipeline and provides insights into new innovations related to player movements and interactivity. For instance, the game has improved animations for reloading weapons as well as melee takedowns. The player will observe a diverse set of animations for NPCs and pilots. The narrative shifts to discussions on the development of the outfits for the gangs present in the game, plus upcoming new outfits for certain events like Christmas.

The conversation then transitions to ships and vehicles, a regular feature in the monthly reports. Notably, the Polaris ship has commenced its white box phase, and yet-unannounced vessels have seen significant advancements. Additionally, rumors are circulating about the introduction of new variants, possibly of the cutter ship from Drake Interplanetary. Other ships like Anvil Aerospace’s A1, Consolidated Outland’s C1, and the Storm from Tumbril Land Systems are undergoing different development phases. They are also working on a new ground vehicle concept that’s being transposed into the white box phase.

The speaker also introduces an interesting feature under development called player skills. These skills, such as strength or dexterity, will come in handy when carrying heavy objects, performing melee takedowns, running, or crouching. They are also implementing new mission types and gameplay phases, like destruction waves and trespassing. One highly anticipated dynamic event is the “Blockade Runner,” set to replace the “nine tails lockdown.”

Lastly, the speaker talks about the development of new gameplay locations and the work on FPS maps for better navigation inside buildings or ships. However, the development of this feature just recently began. Finally, the speaker concludes by announcing the giveaway winner of an RSI Scorpius and Taurus sponsored by Predator Mount.