Pyro - Stanton Trade Profits Adressed by CIG Dev in Issue Council - Star Citizen 4.0

In the video, the content creator discusses insights from a Cloud Imperium Games developer about new trading mechanics in Star Citizen, emphasizing a shift towards strategic trading by transporting larger quantities of goods for better profits, particularly between the Pyro and Stanton systems. The creator expresses concerns about current profit margins in Pyro and suggests that halving purchase prices there could enhance the high-risk, high-reward trading dynamic, while also planning to experiment with the new strategies and share results in future content.

In a recent video, the content creator discusses insights received from a Cloud Imperium Games (CIG) developer regarding trade mechanics in Star Citizen, particularly focusing on the Pyro and Stanton systems. The creator expresses gratitude for the developer’s engagement on the issue council, revealing that trading will differ significantly from traditional methods. Instead of the usual buy-sell cycle at outposts and Trade Development Districts (TDDs), the developer emphasizes that players should engage in more strategic trading, particularly by transporting larger quantities of goods to maximize profits.

According to the developer, TDDs are not ideal for selling small batch commodities, as they tend to offer lower prices. Instead, traders are encouraged to sell larger quantities of goods, ideally in the 8, 16, or 32 SCU range, to gain better profits. The creator notes that the developer’s advice suggests a shift in trading strategy, where players should act more like delivery services, taking individual commodities to various locations instead of relying on TDDs for sales.

The developer also provides a tip for players using ships like the MSR, suggesting they fill their cargo holds with high-value commodities at rest stops in the Pyro system and then sell them at rest stops in Stanton. This approach is expected to yield better profits as the developer indicates that rest stops are now better equipped to buy and sell a wider variety of goods. The creator expresses interest in testing this new strategy and exploring the potential for creating trade loops.

However, the creator raises concerns about the current profit margins from trading between Pyro and Stanton, arguing that a mere 10% increase in profit is insufficient given the dangers of trading in the Pyro system. They suggest that to encourage more traders to risk the hazardous environment of Pyro, the purchase prices of commodities in that system should be halved. This adjustment would create a more appealing high-risk, high-reward dynamic that many players seek.

In conclusion, the creator plans to experiment with the new trading strategies recommended by CIG and share the results in future videos. They also mention an upcoming giveaway for their viewers, encouraging engagement through subscriptions and comments. The video ends with an upbeat tone, inviting the community to join in the trading exploration and to stay tuned for more content related to the evolving trade mechanics in Star Citizen.