In the recent livestream, Ray discusses upcoming game features, particularly focusing on crafting and base building, while expressing concerns about maintaining a skill-based PvP environment rather than one dominated by high-tier equipment. He highlights the need for clarity on base building mechanics and encourages player engagement, balancing optimism for new features with caution about their implementation.
In the recent livestream, Ray discusses the upcoming features of a game, particularly focusing on crafting and base building. He expresses concerns about the balance of PvP (player versus player) gameplay, emphasizing that victory should rely on player skill rather than superior equipment. Ray worries that if high-tier weapons dominate gameplay, it could shift the experience from skill-based competition to a system resembling Pokémon, which would detract from the competitive nature of PvP.
Ray highlights the dual aspects of crafting that the developers are addressing: basic crafting, such as turning iron into swords, and advanced crafting, like creating magical swords. He appreciates the effort to cover both crafting dimensions but notes that the current tier zero content may be limited, suggesting that players should temper their expectations for immediate releases. He anticipates that more work is needed before significant updates are rolled out, especially concerning base building.
The base building feature, which has been in development for over a year, shows promise but raises several questions about its functionality. Ray points out that the elaborate bases showcased require careful planning and execution. He emphasizes the need for clarity on how players can claim territories, the mechanics of base persistence when logging out, and the interactions between players and bases while in different shards. These unanswered questions leave a lot of uncertainty regarding the overall base building experience.
In addition to crafting and base building, Ray touches on ship building, mentioning the appeal of the Star Lancer ship as a suitable option for smaller organizations. He compares it to the Pioneer ship, which he feels caters to larger organizations, and discusses his own preferences as a player who may not seek to lead a large group. The discussion of ships indicates that there are various roles and strategies available for players based on the size and capabilities of their chosen vessels.
As the presentation comes to a close, Ray encourages viewers to stay engaged and participate in the ongoing discussions and giveaways related to the game. He expresses excitement for the next segment of the presentation and thanks his audience for their support. Overall, Ray’s insights provide a thoughtful critique of the game’s development, balancing optimism for new features with caution about their implementation and impact on gameplay.