Reviewsing 18+ Different Ship HUDs in 3.24.2 Star Citizen

In the video, Daniel Raymond reviews the new HUDs from the 3.24.2 update of Star Citizen, assessing each ship’s display for visibility and design flaws while offering suggestions for improvement. He highlights common issues such as low contrast, cluttered layouts, and overlapping elements, encouraging viewer feedback and participation in his ship giveaways.

In the video, Daniel Raymond discusses the new heads-up displays (HUDs) introduced in the 3.24.2 update of Star Citizen. He aims to evaluate the HUDs across various ships, highlighting both their strengths and weaknesses. His analysis serves two purposes: to inform players about what to expect from their ships’ HUDs and to identify issues that may need to be addressed by the developers at Cloud Imperium Games (CIG). The review is organized alphabetically and focuses solely on ships, excluding ground vehicles.

Raymond begins with the Avenger, which he deems one of the worst HUDs due to its low contrast against the pale metal background, making it difficult for players to see important information. He suggests that the dashboard should be redesigned with a darker finish to improve visibility. He then moves on to the Saber Firebird, noting that the indicators are cluttered and not fully visible. He recommends adjusting the layout to enhance visibility and reduce background distractions.

Next, he evaluates the Pisces C, suggesting that the large bezel above the screens should be minimized to improve visibility. The Hornet Mark I is recognized as better designed but still requires adjustments to enhance contrast and reduce clutter. The review continues with the Crusader C1 and C2, where Raymond proposes moving indicator lights and screens for better organization. The Cutlass Black receives praise for its unique LED bar design, although he believes the indicators could be larger for improved readability.

As he progresses through the ships, Raymond provides feedback on various models, including the Freelancer and Hull series. He notes that while some ships, like the Hull A, have well-designed HUDs, others like the Hull C suffer from clutter and overlapping elements. The Misk Prospector’s HUD is critiqued for having too many overlapping screens, suggesting a reduction in the number of displays for clarity. The Aurora is mentioned as having an excellent layout but needing contrast improvements.

In conclusion, Raymond summarizes the common issues found across the HUDs, such as insufficient contrast, busy backgrounds, and overlapping UI elements. He emphasizes that while some ships excel in design, others need significant adjustments. He also invites viewers to participate in his ship giveaways and encourages them to provide feedback on their favorite ships. The video wraps up with a reminder of the secret word for entry into the giveaways and a call to action for viewers to engage with his content.