Roads are finally here in Star Citizen 4.1

In the latest video, Rad discusses the introduction of roads in Star Citizen 4.1, highlighting their potential to improve vehicle navigation and gameplay by providing faster travel options. He showcases the new “Crossroads of Crime” map, which features various road types but notes some issues with terrain transitions and driving experiences that still need refinement.

In the latest video, the host, Rad, discusses the long-awaited introduction of roads in Star Citizen 4.1, a feature he has been advocating for years. He highlights the current challenges players face when navigating the game’s terrain, which is often littered with rocks and obstacles that make vehicle travel cumbersome. Rad emphasizes that the inclusion of properly designed roads—such as dirt paths, gravel roads, and highways—could significantly enhance the gameplay experience by allowing for faster and more efficient travel between planetary outposts and landmarks.

The video showcases a new map called “Crossroads of Crime,” introduced in Arena Commander, which features various types of roads. This map is inspired by the Theater of War mode and includes elements that Rad has long desired, such as dirt paths and a stunning suspension bridge. However, he notes that while the addition of roads is exciting, the map still has some rough edges, including issues with terrain transitions and collision problems.

Rad expresses disappointment that the driving experience on paved roads does not feel significantly different from that on dirt roads, as he had hoped for better grip and handling on asphalt. He acknowledges that while the game is not a racing simulator like Gran Turismo, a clearer distinction in driving sensations would enhance the experience. Additionally, he mentions some visual glitches, such as floating objects, indicating that the map still requires further polishing.

The video raises the question of whether roads could eventually be integrated into the broader Star Citizen universe. Rad explains that the technology for creating roads is similar to that used for rivers, suggesting that it is feasible for future updates. He points out that the Crossroads of Crime map utilizes Microtech terrain and biomes, hinting that a similar setup could be introduced into the persistent universe, which would be a significant improvement for ground vehicle gameplay.

In conclusion, Rad encourages viewers to experience the new map for themselves, as it offers a glimpse of what roads could bring to Star Citizen. He invites viewers to engage with the channel by liking, subscribing, and commenting for a chance to enter a giveaway. Rad also expresses gratitude to his supporters on Patreon and YouTube, emphasizing the importance of their contributions to the channel’s success.