RSI Polaris - My Star Citizen Capital Ship Tour + Thoughts

In the video, the presenter tours the RSI Polaris, the first ownable capital ship in Star Citizen, highlighting its impressive design and spacious layout, while expressing hopes for future gameplay enhancements. They discuss various ship features, including the bridge and torpedo room, and emphasize the importance of communication and functionality for crew operations, concluding with plans for future content involving the Polaris.

In the video, the presenter provides a tour and overview of the RSI Polaris, the first ownable and flyable capital ship in Star Citizen. While the presenter typically avoids getting too involved in ship development discussions, they express excitement about the Polaris, highlighting its impressive design and aesthetics. The ship was made available for exploration thanks to a fellow org member, and the presenter hopes that future updates will introduce gameplay elements that enhance the ship’s utility, such as a buff system for spending time in the mess hall.

The layout of the Polaris is discussed, with the presenter noting the spaciousness of the corridors, which they believe will facilitate future boarding operations. However, many areas of the ship, including crew quarters and the armory, currently lack functionality due to the absence of NPCs and other gameplay features. The presenter expresses hope that as the game evolves, these areas will become more significant, especially with the introduction of player bed spawning mechanics.

Moving on to the bridge, the presenter admires its design, likening it to a Star Trek aesthetic with a well-placed captain’s chair and functional crew stations. They express a desire for improved escape pod functionality, as the current state of multicrew ships can leave players vulnerable during battles. The Polaris’s bridge is praised for its design, and the presenter looks forward to seeing future ships, such as the Perseus, build on this aesthetic.

The video also explores the Polaris’s torpedo room, which houses an impressive array of 28 size 10 torpedoes and includes a remote turret position. The presenter raises concerns about the visibility from the turret and emphasizes the need for effective communication between crew members during operations. Additionally, the engineering room is described as spacious and well-equipped, though the presenter notes some confusion regarding access points and labeling.

Finally, the Polaris is highlighted for its combat capabilities, featuring remote turrets and ballistic cannons, along with a new working point defense system. The presenter discusses the ship’s potential for future combat scenarios and events within the game. They conclude the video by thanking viewers and supporters, indicating plans for future operations with the Polaris, and encouraging viewers to stay tuned for more content.