RSI POLARIS PROGRESS - Vulkan, The ECONOMY, 4 Legged Predator & Ray Tracing | Star Citizen Progress

The Star Citizen monthly report for November and December highlights progress in various areas of the game, including AI fixes, animation work on creatures, ship art updates, economy balancing, graphics improvements, and narrative planning. The teams have been focused on addressing NPC issues, creating new creatures, refining ship designs, adjusting prices, and enhancing visual effects to bring the game closer to completion.

The monthly report for the persistent universe in Star Citizen covers the work done in November and December. The AI content team focused on fixing NPC issues related to usables and updated voice packs and behaviors for various AI characters. The animation team worked on bringing creatures, including a four-legged predator, a bird, and a fish, into the game. Character art team completed outfits and started working on creature concepts. The ship art team progressed with the RSI Polaris and worked on the gold standard pass for the Aegis Saber Raven. The economy team balanced prices for armors and vehicles and started looking into the prices of FPS weapons. They also worked on implementing a deadline system for missions and balancing the time and cost of using freight elevators. The graphics and VFX teams made progress on gas clouds, water effects, and the Vulkan API, while the narrative team planned new missions and improvements to NPC voice packs. The R&D team focused on temporal render mode and advanced history rejection for atmosphere and clouds. The tech art and animation team worked on creatures and other tasks outlined in the Squadron 42 monthly report. Overall, the report shows progress in various areas of the game, including AI, animation, economy, and graphics.