In the video, SaltEMike discusses the addition of more rental ships in the game, expressing both excitement and concern about how this could impact player progression and the game’s economy. He highlights the developers’ responsiveness to community feedback regarding mission payouts and emphasizes the need for a balanced approach to ship rentals to ensure a rewarding gameplay experience.
In the video, SaltEMike discusses the recent announcement regarding the addition of more rental ships in the game, expressing a mix of excitement and concern. He references a post from Elliot on Spectrum, where Elliot thanks the community for their data, which has been instrumental in making adjustments to the game’s economy and mission payouts. SaltEMike notes that there was a previous confidence from the developers in their initial estimates for mission payouts, which were later revealed to be inaccurate. He emphasizes the importance of the community’s feedback in prompting the developers to reassess and rebalance these numbers.
SaltEMike highlights the developers’ acknowledgment that their initial estimates for mission payouts were not aligned with player experiences. He explains how the community had expressed dissatisfaction with the payouts, leading to the developers committing to an update that would rebalance cargo hauling missions. This change aims to make the missions feel more rewarding while maintaining the expected value return (EVR) principles, which measure the effort versus the reward for completing missions. He appreciates the developers’ willingness to listen and adapt based on player feedback.
The video also touches on the concern surrounding the rental system for ships. SaltEMike expresses that while renting ships can provide immediate benefits, it does not contribute to a sense of progression for players. He worries that the availability of powerful rental ships, such as the Vulture and Reclaimer, may disrupt the game’s economy if not appropriately balanced. He calls for a careful consideration of how these rental options are implemented, as they could potentially undermine the long-term goals of player progression and ownership.
SaltEMike emphasizes the need for a balanced approach to ship rentals, suggesting that while it may serve as a temporary solution, it should not be a long-term fix. He expresses concern that temporary solutions often linger in the game for extended periods, which could lead to dissatisfaction among players. He advocates for a system that allows players to feel a tangible sense of progression, particularly in the early stages of gameplay, while still providing challenges as they advance.
In conclusion, SaltEMike acknowledges the developers’ efforts to listen to player feedback and make necessary changes to improve the gaming experience. He appreciates the quick response from the development team and is hopeful that the upcoming adjustments to cargo hauling missions will enhance the overall gameplay. He encourages ongoing communication between the developers and the community, emphasizing that listening to player concerns is crucial for the game’s success and enjoyment.