In a reaction video, SaltEMike discusses the 3.21.1 patch for Star Citizen. They highlight known issues, new features such as the Heist mission and tractor beam mechanics, and express excitement about trying out the patch, particularly the improvements to tractor beams.
The speaker begins by commenting on the size of the 3.21.1 patch for Star Citizen, noting that it is larger than previous patches and contains more content. They mention some known issues that still exist, such as AI falling through floors and players losing loadouts when dying in Armistice. Other problems include desync during transitions, invalid sell prices, and the game-breaking issue of moving salvage ships.
The speaker highlights the new Heist mission, which has multiple levels and requires building reputation to access more difficult missions. They also mention the addition of new ships and locations, along with adjustments to glare and AI behavior. The speaker expresses excitement about the updates to the tractor beam mechanics, acknowledging that they still need improvement but are a step in the right direction. They discuss the impact of tractor beams on gameplay and mention the temporary halt to towing spawn ships due to potential game-breaking issues.
The speaker briefly mentions the new player experience updates, ground vehicle sensitivity adjustments, and the inclusion of rail guns in the 3.21.1 patch. They express curiosity about the choice of rail guns over other weapon types. The speaker also mentions the experimental battle modes and the addition of various ships to different game modes. They suggest adding more variety to certain modes to enhance gameplay.
Finally, the speaker mentions some scoring balance changes in the patch, noting that they are not particularly relevant to them but might be important for other players. They express overall excitement about checking out the patch, specifically focusing on the improvements to tractor beams and the potential impact on their preferred gameplay style.