In the video, SaltEMike reacts to the Anvil Paladin Q&A, critiquing CIG’s handling of ship balance, particularly in comparison to the recently nerfed Aegis Redeemer, and expressing concerns that the Paladin’s superior firepower and armor may render the Redeemer obsolete. He emphasizes the need for CIG to prioritize balanced gameplay over ship sales, highlighting frustrations with the developers’ design choices and their implications for the game’s ecosystem.
In the video, SaltEMike reacts to the Anvil Paladin Q&A, focusing on the responses from Cloud Imperium Games (CIG) regarding the new ship and its competition with the Aegis Redeemer. The Q&A presents 19 questions, with SaltEMike highlighting that some of the questions seem irrelevant while others address the core gameplay mechanics. He emphasizes the ongoing debate about how the Paladin, which offers better firepower and armor, will fare against the recently nerfed Redeemer, particularly in the context of the game’s Master modes, where damage per second (DPS) is crucial.
SaltEMike critiques CIG’s handling of the Redeemer’s recent changes, pointing out that the Paladin’s advantages in firepower and armor may render the Redeemer obsolete. He expresses skepticism about the Redeemer’s maneuverability, arguing that it is unlikely to effectively protect itself from smaller fighters. The discussion reveals a larger concern about CIG’s understanding of game balance, as SaltEMike believes that the developers are prioritizing ship sales over creating a well-balanced gameplay experience.
The video also delves into specific technical aspects of both ships, such as shield sizes and weapon configurations. SaltEMike notes that the Paladin has size three shields, which offer more durability compared to the Redeemer’s smaller shields. He questions the reasoning behind these design choices and expresses frustration with the lack of clarity regarding the ships’ engineering and power dynamics. The comparison continues with a focus on weapon stations and how they function when manned or unmanned, with SaltEMike pointing out the limitations of the Redeemer’s setup.
As the Q&A progresses, SaltEMike highlights the Paladin’s design features, such as its storage capacity and internal layout, but remains critical of CIG’s approach to addressing player concerns. He notes that while the Paladin may be a more appealing option on paper, the overall game balance seems to be suffering due to CIG’s focus on ship sales. The video underscores a sense of frustration with the developers’ decisions, suggesting that they are not adequately considering the long-term implications of their ship designs on gameplay.
In conclusion, SaltEMike reflects on the implications of the Paladin’s introduction and its potential impact on the game’s ecosystem. He argues that the current state of Master modes favors the Paladin over the Redeemer, making it difficult to justify choosing the latter. While he acknowledges that future balance adjustments may change the dynamic, he emphasizes the need for CIG to prioritize a balanced gaming experience alongside their sales strategies. The video ultimately leaves viewers questioning the direction of the game’s development and the ongoing power creep among ship designs.