Season Finale - HARDCORE No Ship Start Part 10 | Star Citizen Zero To Hero

In the season finale of Star Citizen Zero To Hero, the player acquires a Drake Corsair and uses it to transport their dragonfly to another location. They sell their cargo, purchase necessary ship components, and prepare for future adventures in the game.

In the season finale of Star Citizen Zero To Hero, the player starts off with their newly acquired Drake Corsair, a multi-crew exploration vessel. Although the ship is heavily armed, it cannot be used for normal functions like landing or selling items. Instead, the player decides to use the Corsair to transport their Dragonfly to another location. They plan on utilizing the ship for missions before logging off. The player enjoys flying again, appreciating the time spent in the air. They turn on the landing lights to avoid any obstacles during their flight.

Once on the ground, the player decides to shift all their cargo to the local inventory of Louisville, so they can sell the items and make some money. They want to use this money to buy components for their ship. After selling the cargo, they have enough funds to purchase the necessary components. They then retrieve the Corsair from Gate 6 and head to Everest Harbor to buy the components. They successfully buy a Roughneck power plant and an Eco flow cooler.

Back in Louisville, the player transfers the components to their Corsair, ensuring they are in the ship’s inventory. They also get rid of some unwanted items in the local inventory. Equipped with the new power plant and cooler, the player is excited to be airborne and possibly explore the upcoming patch 3.20. They wrap up the episode, mentioning that there may be a wipe happening, but they hope to continue the series in some form throughout the new patch. The player encourages viewers to subscribe for more content, follow them on Twitch, and thanks their patrons and channel members for their support.

In the end, the player successfully acquires the necessary components for their ship, setting the stage for future adventures in Star Citizen.