Server Meshing Testing Fun...Or Frustration | Round #3 Server Meshing Testing | Tech-Preview 4k

In the video “Server Meshing Testing Fun…Or Frustration | Round #3 Server Meshing Testing | Tech-Preview 4k,” the host discusses the challenges faced during the latest server meshing test, highlighting significant delays, interaction issues, and desynchronization problems while trying to navigate the game. Despite the excitement for improvements and the testing of a larger player cap, the overall experience is marred by technical difficulties, leading to frustration and disappointment.

In the video titled “Server Meshing Testing Fun…Or Frustration | Round #3 Server Meshing Testing | Tech-Preview 4k,” the host discusses the latest patch released for the Tech Preview Channel, marking the third round of server meshing testing. The patch aims to test the newly implemented replication message queue (RMQ) and server meshing configurations. The testing is set to run for up to 24 hours, with an initial player cap of 100, which will be gradually increased to 1,000 players. The host expresses excitement about the improvements made since the previous tests and invites viewers to participate in the testing process.

Upon entering the game, the host experiences significant delays and issues, starting with a long login time. Once logged in, they struggle with basic interactions, such as getting out of bed and opening doors, highlighting a severe interaction delay. The server’s performance is questionable, with high ping rates and low server FPS, leading to frustrating gameplay experiences. The host notes that players appear to be desynchronized, with many standing still while others are moving around, indicating significant desync problems.

As the testing progresses, the host attempts to access their ship and engage in activities but is met with continued interaction delays and connection issues. They experience ping fluctuations that reach alarming levels, which further exacerbate the gameplay experience. Despite these challenges, the host manages to get their ship and attempts to take off, but the routing function is broken, causing additional delays. The frustrations mount as the host struggles to navigate the game world effectively due to these persistent issues.

Eventually, the server is updated to allow for 1,000 players, and the host successfully logs into a busier server. However, they quickly encounter more problems, including low server FPS and delays that lead to unexpected deaths, such as being hit by a train. The chaotic environment is filled with players, but the host’s patience wears thin as they struggle to complete basic tasks like taking the tram or reaching the Spaceport. The video captures the host’s escalating frustration as they deal with the overwhelming number of players and the game’s technical issues.

In conclusion, while the testing aims to improve server meshing and enhance player experiences, the current state of the game remains largely unplayable due to interaction delays and desync problems. The host expresses hope that the testing will yield valuable data for developers to address these issues, but they also convey a sense of disappointment and fatigue from the ongoing challenges. The video serves as both a showcase of the testing process and a candid reflection on the frustrations faced by players in an evolving gaming environment.