In the video “SHIP SCRUTINY - REDEEMER | STAR CITIZEN,” hosts Execute and AG discuss the Redeemer ship’s development history, highlighting its design inconsistencies and the challenges it faces regarding its intended role as a dropship and gunship. They emphasize the need for a clearer distinction between these roles and encourage community feedback on its design and recent updates.
In the video titled “SHIP SCRUTINY - REDEEMER | STAR CITIZEN,” hosts Execute and AG discuss the Redeemer ship from the game Star Citizen, reflecting on its development history and the changes it has undergone since its initial pitch. They mention the numerous recording attempts for this episode, highlighting the challenges they faced and the upcoming CitizenCon event that necessitated a pre-recorded episode. The hosts express their exhaustion and frustration with the Redeemer’s scrutiny, but they also acknowledge recent updates that have addressed some issues while still leaving others unresolved.
The discussion begins with a look back at the Redeemer’s initial design and the context in which it was created. The hosts note that the design team at the time was not fully aligned with the established design language of the game’s manufacturers, leading to inconsistencies in the ship’s aesthetic and functionality. They point out that the Redeemer was originally envisioned as a dropship with gunship capabilities, but the design evolved into something larger and more complex, which may have diluted its intended purpose.
AG and Execute delve into the issues surrounding the Redeemer’s design, particularly its engines, which have been a point of contention within the community. They discuss how the unique engine design feels out of place in the Star Citizen universe and lacks a functional purpose. The hosts suggest that the ship’s engines could benefit from a redesign to better fit with the game’s overall aesthetic and mechanics, while also addressing the concerns raised by players regarding the ship’s performance and capabilities.
As they explore the interior of the Redeemer, the hosts compare its current layout to earlier concepts, noting that the living spaces and functionality have changed significantly. They express disappointment that the ship’s design seems to have overreached by trying to incorporate too many features, which ultimately detracted from its core role as a dropship. The conversation shifts towards the need for modularity within the ship’s design, suggesting that separating the different roles into distinct configurations could enhance its utility and effectiveness in gameplay.
In conclusion, the hosts reflect on the need for a clear distinction between the Redeemer’s roles as a dropship and a gunship. They argue that the ship should either revert to its original design intent or be reimagined as two separate ships to fulfill these roles effectively. The video ends with a call to the community for feedback on the Redeemer, encouraging viewers to share their thoughts on its design and functionality, as well as their opinions on the recent changes made by the developers.