Space Engineers 2: Reimagining the BEST Spaceship Building Game

The video discusses the anticipated release of “Space Engineers 2,” highlighting significant improvements such as a new physics engine, enhanced planet generation, and a unified grid system for more intricate spaceship designs. The host expresses excitement about the game’s potential while noting that it is still in early development, with many features from the original game yet to be implemented.

In the video, the host discusses the anticipated release of “Space Engineers 2,” a sequel to the popular sandbox game that allows players to build spaceships, space stations, and ground bases. The game, developed by Keen Software House, is currently in a vertical slice Alpha release format on Steam, providing a preview of the new features and improvements planned for the full game. The host emphasizes the game’s open-world nature and its potential for storytelling, highlighting how it has been a significant part of their content creation journey.

The host details the improvements made to the physics engine, which is crucial for the engineering aspects of the game. They showcase comparisons with other engines, like Unreal Engine, demonstrating the elimination of “phantom forces” that previously affected gameplay. The new engine, called Vrage 3, allows for realistic water physics and enhanced planet generation, promising more immersive environments. The ability to deform planets and the inclusion of ray tracing are also highlighted, enhancing the visual quality and lighting effects within the game.

Another significant change is the unification of the grid system, which allows players to combine different block sizes and types for more intricate designs. The host expresses excitement about the potential for creativity this change brings, even though the current vertical slice lacks the extensive workshop features from the original game. The new copy-paste and precision modes are also praised for simplifying the building process, allowing players to create and reuse segments efficiently.

Despite the impressive advancements, the host notes that the game is still in its early stages, with many features from the original game missing, such as rotors, conveyor blocks, and survival mode. The current build is limited in its functionality, serving primarily as a testing ground for new features and gathering player feedback. The host reassures viewers that Keen Software House has a strong track record of supporting their games with regular updates, which bodes well for the future of Space Engineers 2.

In conclusion, the host expresses their enthusiasm for the game’s potential and plans to continue covering its development. They invite viewers to share their thoughts and creations on social media, emphasizing the community aspect of the game. The anticipation for future updates, particularly regarding the workshop and multiplayer improvements, is palpable, as the host looks forward to exploring the new features and possibilities that Space Engineers 2 will offer.