Space Tomato Reacts To The Star Citizen 1.0 Roadmap Posting | There's A Lot Missing Here

In the video, Space Tomato reacts to the Star Citizen 1.0 roadmap, expressing concerns about the lack of detail on key features such as the new “Starware” customization system, the law and security updates, and the ownership system for items and vehicles. He emphasizes the potential for enhanced gameplay through guilds, player housing, and crafting, but notes that much more clarity is needed to fully understand how these systems will function within the game.

In the video, Space Tomato provides a detailed reaction to the Star Citizen 1.0 roadmap, highlighting the various features and updates planned for the game. He begins by discussing “Starware,” a new technology that allows players to combine clothing and armor for enhanced customization. However, he criticizes the lack of detail provided in the roadmap, expressing a desire for more information on how players will equip their characters and the impact of armor stats on gameplay. He also notes that the introduction of “Starware” could tie into a previously mentioned modular bags system, which remains unexplained.

The video then shifts to the law and security system, which aims to update how criminal activity is handled within the game. Space Tomato expresses skepticism about the roadmap’s vague descriptions, emphasizing the need for a more comprehensive understanding of how the law system will function, especially regarding security measures in cities and the removal of “armistice zones.” He also discusses the introduction of planetary shields that will protect player bases in lawful star systems, contrasting them with the more dangerous environments where players must defend their bases against attacks.

Space Tomato continues by elaborating on the ownership system, which will allow players to transfer ownership of items and vehicles both legally and illegally. He emphasizes the importance of this feature for enhancing gameplay, as it will enable players to loan ships and manage their inventory more effectively. The discussion touches on the potential for a more immersive experience, where players can salvage and sell ships or components, adding layers to the game’s economy and player interactions.

The video also covers the introduction of guilds, which will provide players with rewards and content based on their chosen professions. Space Tomato highlights the significance of reputation systems within these guilds, explaining how players can progress and gain unique rewards as they complete contracts. He notes that guilds will cater to various gameplay styles, from combat to exploration, creating more opportunities for players to engage with the game’s world and each other.

Lastly, Space Tomato addresses the broader implications of the roadmap, including the introduction of player housing, crafting, and base building. He emphasizes that these features represent significant growth and potential for player-driven gameplay, while also expressing concerns about the lack of detail in the roadmap regarding these systems. Overall, he believes that while the roadmap presents exciting possibilities, there is still much work to be done to realize the full potential of Star Citizen’s ambitious vision.